I'm seeing some good "tactics" ideas in this thread. But because this is a thread about "strategy", I would like to encourage contributors to do the extra work to move from discussing disjoint scoring methods and circumstances to fleshing out true strategies. Your teams, your allies and judges perception of your team will all benefit if you do it.
So, continue this good tactics discussion, but don't stop here. Use what is here to help create your actual strategies.
I apologize for reverting back to my chess mindset. After all, chess, another scenario, is built off your tactics, not your overall strategy. Maybe i should of stayed a few more hours up to consolidate my thoughts better. After all, chess isn't a real time strategy game
As long as the balls aren't shoved in the corner in the last 30 seconds, I don't think there is a risk of DQ.
the dq risk i see, is intentionally getting between your opponent and the hanging bar. Because our scenario is so vague (we dont know how our opponent functions), there's the possibility that as a robot which got between the hanging bar and a hanging robot before they contacted the hanging bar, you intentionally placed yourself to get caught by a penalty. However, the idea behind this was that it's very difficult to get penalized. Because the large ball is back their and your robot acts as a second line of defense, your opposing robot probably wont be designed to accommodate for the difference.
Well you're allowed to possess any number of large balls, so hoarding 4 of those and 3 of their buckyballs works...
the reason why i have difficulty seeing this is because of magnitude. if you can hoard 4 balls, your robot is probably close to 5, 6 feet long. If you have the materials and time to make that, you might as well go the extra mile for a wallbot hand of god system which blocks off all the column goals and uses a hand of god system to score on the columns. Because theoretically no one can access the area, as long as the robot has the precision to score a bucky ball every 12 seconds, you should be fine. Like any wall bot, you'll run into material and strength issues.
Also, consider controlling the buckyball's position on the field without possessing more than 3 at a time. Take 3 of your balls out of a busy area and stash them in a corner while you try scoring another 3. Then it's less likely that opponents will go all the way over to hoard them.
the way i envisioned it, i would de-score from the goal zone in endgame. Another thing i envision is that the most crowded place will be the hanging zone in endgame (because thats where a majority of the points are). because of this, if we move our bucky balls to the least crowded area, which is the hanging zone(i believe). If we do that, we lose points and technicaly de-score ourselves. So really, do dont think it's a strategy you can defend against, unless you form a wall around your pieces. I'm not completely sure sure though, but i think it might be possible to force a penalty by dumping a ball on an expanded robot. I need to recheck the rules though
If a team can knock a large ball off the barrier and score in the goals, would it be unlikely that they can't pick their buckyballs off the bridge if you put them there? Still, it's a good way to descore without carrying them all the way back to the hanging zone.
I believe this is a different scenario. First off, a large ball is cupped by the column goals by like 2 inches, 2 inches of their 16.5 is covered. On the other hand, a bucky ball is also covered by about 2 inches, 2 inches of their 5 inches. Because the buckys are almost half way covered, rollers/conveyorbelts that are completely vertical would have to fight the bump. Especially since many rollers are geared for speed, some difficulty would occur. if teams used those conveyor belt robots seen in elevation, because their intake will push the balls at an angle, i can see difficulty aligning, and also the possiblity that the lift is just pushing the edge of the ball. Another difficulty is lack of practice. Teams who never saw this strategy coming will need to learn how to maintain the height of their arm system and carefully pick up a ball on the spot. If the angle they push at happens to be rounded, there's also the possibility that balls merely roll to the left or to the right, rather than off the goals. Linear lifts and scissor lifts may have issues pushing the balls because the barrier is 6 inches wide. Balls will then have about a .5 inch guard from the barrier and needs an additional 2.5 inch push to actually get the balls's center of gravity off the barrier and fall. Another reason why i think this could be troublesome is cause of gateway. Though i've never tested this with these gamepieces, it might be possible to wedge pieces in the structure. If it's possible to over squeeze the balls then maybe this would counter the strategy, cause it would take less time to take out the pieces than place them on.
please excuse my fragmented language, i was distracted while writing this.:o