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Forum: VRC Gateway (2011-2012 VRC Game) 03-29-2012, 10:06 PM
Replies: 15
Views: 6,969
Posted By Jeremy__
Re: How do Middle School Teams exist?

It's probably more of a "please don't sue us." kind of thing. Though I do admit, I do find it quite humorous.
Forum: Technical Discussion 03-28-2012, 08:20 PM
Replies: 14
Views: 3,430
Posted By Jeremy__
Re: Program in Java?

My mistake, I meant implementing the virtual machine was a much more comprehensive task.

You made some very resourceful comments in your post, thanks :)


Lol, that I can imagine.
Forum: Technical Discussion 03-28-2012, 08:37 AM
Replies: 14
Views: 3,430
Posted By Jeremy__
Re: Program in Java?

Everything we do in C++ we can also do in C; mind you people have argued that C++ is C with OOP jammed half-way down its throat (lol!). Seriously though, my entire robots code is Object-Orientated...
Forum: Technical Discussion 03-28-2012, 05:06 AM
Replies: 20
Views: 10,287
Posted By Jeremy__
Re: Vex parts in Sketchup

Google sketchup also has a physics plugin for physics simulation. Just thought some people might find it useful: (Not the most active project in the world though...)
...
Forum: Technical Discussion 03-28-2012, 01:46 AM
Replies: 10
Views: 980
Posted By Jeremy__
Re: Update variable every (x) amount of seconds

Thats my problem with RobotC tasks, they aren't very thread-safe. LightValue could change mid-way through executing a function, or parts of a single statement's corresponding instructions. Same goes...
Forum: Technical Discussion 03-28-2012, 12:43 AM
Replies: 14
Views: 3,430
Posted By Jeremy__
Re: Program in Java?

The Java VM is much more comprehensive than that of RobotC - I imagine it would be tough to compile it for the cortex without cutting many features from the language.

Though there isn't much of a...
Forum: General Forum 03-27-2012, 01:21 PM
Replies: 4
Views: 589
Posted By Jeremy__
Re: Information on the Vex Joystick Accelerometer?

I don't understand how they work though. They detect acceleration in a particular direction, so on which plan does the x/y detect the acceleration? I'm having a hard-time imagining an x/y...
Forum: UNOFFICIAL Tech Support - Ask the Community! 03-27-2012, 06:05 AM
Replies: 6
Views: 1,011
Posted By Jeremy__
Re: USB extender

My mistake. Thanks for correcting me, I am still getting ahold of the rules.
Forum: General Forum 03-27-2012, 02:33 AM
Replies: 4
Views: 589
Posted By Jeremy__
Information on the Vex Joystick Accelerometer?

I am looking for some information regarding the Vex Joystick's Accelerometers - I just found out now that they actually have one implemented and I am very eager to get working with it.

It says...
Forum: UNOFFICIAL Tech Support - Ask the Community! 03-27-2012, 02:16 AM
Replies: 6
Views: 1,011
Posted By Jeremy__
Re: USB extender

I am pretty sure it would be illegal, just curious though - why are you looking to do this?

http://content.vexrobotics.com/docs/vex-round-up/VEX-Round-Up-Game-Manual-0608.pdf
Forum: UNOFFICIAL Tech Support - Ask the Community! 03-26-2012, 01:38 PM
Replies: 5
Views: 1,218
Posted By Jeremy__
Re: EasyC knowledge translated to RobotC

Unless you've really gotten down deep with easyC, the two will transfer quite well. However, if you've gotten deep into the subject of C programming - you will find some design-patterns will not...
Forum: General Forum 03-24-2012, 09:21 PM
Replies: 5
Views: 559
Posted By Jeremy__
Re: Robotics Tutorial Topics?

Sorry, I don't know if you got my edit, just incase you were going to say that xD

"Maybe an overview of all the parts that come in some of the standard kits and what they're usually used for. Most...
Forum: General Forum 03-24-2012, 09:13 PM
Replies: 5
Views: 559
Posted By Jeremy__
Re: Robotics Tutorial Topics?

Maybe an overview of all the parts that come in some of the standard kits and what they're usually used for. Most teams get their first kit and find some parts that make no sense to them.

Another...
Forum: General Forum 03-24-2012, 07:47 PM
Replies: 17
Views: 2,084
Posted By Jeremy__
Re: Anyone want to give this code a try?

(Attached to this post is a project that should compile.)

Xd That was a tricky mistake of include directives to catch:

What I did was I had to recomment the line


#include...
Forum: General Forum 03-24-2012, 05:53 PM
Replies: 17
Views: 2,084
Posted By Jeremy__
Re: Anyone want to give this code a try?

I already found the datasheet, but I should have posted it here for other users to see (as you have).

Thanks :)
Forum: General Forum 03-23-2012, 06:40 PM
Replies: 17
Views: 2,084
Posted By Jeremy__
Re: Anyone want to give this code a try?

Thanks for that table! I've been looking for it forever (in the wrong places obviously xd) I haven't been able to find the datasheet either - but now that I know which device we are using I imagine...
Forum: General Forum 03-23-2012, 04:09 PM
Replies: 17
Views: 2,084
Posted By Jeremy__
Re: Anyone want to give this code a try?

Thanks for the heads up guys! :) I am aware that most flash memory modules do have a max # of write cycles so I will be careful with this.

I still plan to hack into the firmware though, lol xd. I...
Forum: UNOFFICIAL Tech Support - Ask the Community! 03-23-2012, 05:02 AM
Replies: 9
Views: 1,438
Posted By Jeremy__
Re: Writing to text files

Some relavent information on the topic that I found: http://www.vexforum.com/showthread.php?t=66472

In case any interested users land here.
Forum: General Forum 03-23-2012, 04:56 AM
Replies: 17
Views: 2,084
Posted By Jeremy__
Anyone want to give this code a try?

*As stated by jpearmen - this code does pose a risk to your device - if used incorrectly. I assume no responsibility for any damage your device may endure.*

I got some time today to look in to...
Forum: Technical Discussion 03-22-2012, 05:17 PM
Replies: 53
Views: 4,999
Posted By Jeremy__
Forum: Technical Discussion 03-22-2012, 03:43 AM
Replies: 53
Views: 4,999
Posted By Jeremy__
Re: Field disabling our robot during a match?

The most effective method in detouring the 10 char limit is to add a bunch of spaces and terminate it with a period. During post-processing, the excess spaces are replaced and you just get "Yes ."
...
Forum: General Forum 03-20-2012, 04:58 PM
Replies: 2
Views: 411
Posted By Jeremy__
Re: EasyC not reporting inline assembler errors.

Thanks for the heads up - saves me a lot of time :)
Forum: General Forum 03-20-2012, 03:09 PM
Replies: 7
Views: 1,174
Posted By Jeremy__
Re: how to program a preset

Button as in button on the joystick? This is very doable but it is much easier if you have a bitmap module to store the last/current state of all the buttons on the joystick. (Last being since your...
Forum: UNOFFICIAL Tech Support - Ask the Community! 03-19-2012, 11:50 PM
Replies: 94
Views: 6,309
Posted By Jeremy__
Forum: UNOFFICIAL Tech Support - Ask the Community! 03-19-2012, 11:40 PM
Replies: 94
Views: 6,309
Posted By Jeremy__
Re: Opinions on blocking, ramming, wallbots...

The point is really to have a small cool-down. So lifts (which can easily expand and retract, and usually aren't held up for long periods of time) work easily in these constraints, but something...
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