Quote:
Originally Posted by Vex Mundi
I would really rather scoring didn't involve removing robots. There will be situations where removing a robot gently will result in a different score to removing it quickly, and how are you meant to score in those cases? Ideally the robot should be removed without exerting any friction on the sacks, which is impossible. Besides, "would fall down if the stack underwent catastrophic collapse" is a different category from "is supported by the stack".
And if you have sacks on top of sacks so that you aren't sure which ones are touching gray tiles, you are going to have to remove some to see underneath. If you do this then how do you double score?
What worries me about Sack Attack scoring isn't that it will take a long time or anything, because it probably won't, it's that after scoring the field might not be in its original state meaning it might be impossible to go back and check for mistakes.
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The problem with removing robots before scoring is that there are people on the field. There will no doubt be robots in the middle of the field going for the high goal that, in order to retrieve, will mean physically getting
on the field.
Also, it will lengthen the whole scoring process because there will first be a robot removal stage and then a scoring stage, whereas before the score counters could start counting right when the match ended. Add another minute to the field reset time for that (the extra time because of the short matches already goes away in autonomous scoring).
I like that there are so many objects from a gameplay viewpoint, but in terms of scoring it's kind of a nightmare.
But this is why the Q&A is opening in 10 days.