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| General Forum Open Discussion of the VEX Robotics System that can be answered by anyone. VEX Robotics Engineers will not answer questions posted here; see Official VEX Technical Support below. |
| View Poll Results: Should re-positioning be allowed in the high school game? | |||
| Yes |
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23 | 33.82% |
| No |
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45 | 66.18% |
| Voters: 68. You may not vote on this poll | |||
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#21
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Re: Re-positioning in the high school game
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). So i think its unfair to say "how would you feel" because most if not all of us have already been in that situation and were forced to adapt. |
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#22
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Re: Re-positioning in the high school game
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And remember, the teams with voices on this forum mostly represent the top fraction of the VRC as a whole. There are 5000 VRC teams worldwide, and this poll really only represents the top 800. We recently started a new younger team (7581V), and none of its members are at all interested in joining this forum. Since the majority of teams around our region are very similar to 7581V, I think many non-forum teams will call for repositioning to be allowed because they are just barely able to build a robot that works in Driver Control, let alone one that can navigate the field without any human assistance. |
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#23
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Re: Re-positioning in the high school game
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Well if it changes we are all in for a world of hurt, when it comes to younger teams complaning Good luck to all teams ![]() ![]() ![]() ![]() ![]() |
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#24
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Re: Re-positioning in the high school game
I'm pretty opposed to repositioning, and I'm very glad to see it gone from College. I don't think it's really a good idea in high school either.
What I will mention though is that before repositioning was allowed a LOT of teams didn't write autonomous at all. That number seems to have decreased. Those people are learning something, even if it is just Code:
if (button){
go forward;
wait;
outtake;
}
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#25
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Re: Re-positioning in the high school game
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#26
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Re: Re-positioning in the high school game
Perhaps you should all start thinking about the different possible autonomous routines and see if repositioning really helps. I will start this off with a few in order of difficulty.
1. Move forward, drop preload onto starting tile - 1 point 2. Drive forward to trough and score preload, some reposition may help - 5 points. 3. Drive forward to high goal over the stack of 5 sacks, some reposition may help = 10 points 4. Drive forward to the stack of 5 sacks, pick them up, return to starting tile, reposition, drive forward to trough and score all 6 - 30 points. 5. Drive forward to the stack of 5 sacks, pick them up, turn and drive to the trough, score all 5 plus the preload, turn or drive (left or tight), cap the other alliance trough - 30 points. etc. I think as soon as you get to the higher scoring routines then repositioning is not that useful. |
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#27
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Re: Re-positioning in the high school game
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The fact that these easy scores are somewhat hard to see does negate their use by newer teams. We didn't use the cheater tube until we saw someone else do it at a tournament. The first time we used it in competition, we were one of <10 (out of 27) to do so. We were the tournament champions, and we had one of the most complex autonomous routines at the tournament (score cheater tube, drive backward into opponent). |
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#28
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Re: Re-positioning in the high school game
In my opinion, autonomous realinement was a perk for gateway, and should not be brought into other games. That being said, I was a fan of autonomous realinement, because it added a cool extra to the game.
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