From VEX Wiki
With more and more schools adopting VEX Robotics as a platform to enrich and enhance science, technology, engineering, and mathematics (STEM) courses, there is a need for an integrated program which allows teachers to seamlessly add VEX into their classrooms. As such we have worked with various parties to create an array of VEX curriculum offerings, each tailored to the specific needs of teachers wishing incorporate VEX into their classes. Each offering was developed by forward thinking organizations who are experienced at creating tools to keep STEM education exciting and inspiring.
It has been shown that robotics is a very powerful programmatic platform to attract and hold the attention of today’s multi-tasking, connected youths. Robotics competition has strong appeal to this intensely competitive generation and represents the perfect storm of applied physics, mathematics, computer programming, digital prototyping and design, integrated problem solving, teamwork, and thought leadership. Designed by Innovation First and VEX Robotics the VEX Robotics Classroom Competition exists to help schools focus on practical, affordable, and accessible ways of delivering dynamic hands-on STEM educational experiences to as many students as possible. Mixing the excitement and motivation associated with competition and real-world applications of mathematics and science concepts through the use of the engineering design process, the VEX Robotics Classroom Competition is a great program to capture the attention of any student, while teaching the fundamentals of STEM education. Students design and build robots to compete in a high energy and exciting robotics tournament within their own classroom.
The Autodesk VEX® Robotics Curriculum combines industry-leading Autodesk Inventor design tools with the premier educational robotics platform for middle and high schools, the VEX Robotics Design System. This modular and project-based curriculum teaches the design process in an engaging, hands-on manner to help teachers challenge, motivate, and inspire their students. By applying STEM principles to actual engineering projects, the curriculum helps students quickly understand the relevance of what they are learning, and master the fundamentals of the engineering design process using Autodesk Inventor software and the VEX Robotics Design System. Autodesk's VEX Robotics Curriculum meets content standards for Science, Technology, Engineering, and Math (STEM). Each unit provides a list of academic standards addressed within each phase of that unit.
intelitek’s Robotics Engineering Curriculum (REC) is a two-year robotics course for science, technology, engineering and math programs. REC requires no prior knowledge and utilizes animations, videos, and activities to give the student a complete step-by-step introduction into robotics. The students learn how to build their first robot with the Vex Design System, then learns how to program that robot using easyC v2.0. The curriculum uses the robot to teach about physics, sensors, and robotic arms. The curriculum links to competencies in SCANS, ITEA, and the Atlas of Science Literacy, and was created with the help of, standards experts, math and science teachers, and intelitek engineers.
Robotics Academy at Carnegie Mellon has developed a VEX Curriculum in order to address the need to develop scientific literacy in students nationwide. This multimedia resource is the first in a series of tools designed to bring the power and appeal of robotics into high school classrooms. The VEX Curriculum is built around the fundamental understanding of the systems that make up robots and the development of workplace competencies. The cornerstone of the class involves solving engineering design problems. The teacher will be placed in the role of a facilitator/mentor, the student in the role of project manager/problem solver. Carnegie Mellon’s Robotics Academy leveraged a large experience base while creating their VEX Curriculum, in both the content area and through a series of highly successful outreach activities such as robotics camps, competitions and teacher professional development.
Also available from the Robotics Academy is their Teaching ROBOTC for VEX Robots video trainer. This rich educational tool is designed to take students with no programming experience and transform them into competent programmers using ROBOTC, a C-based programming language. Over 40 short tutorial videos, complemented by more than 275 pages of easy-to-follow, printable guides take the student step-by-step from downloading their very first program, to incorporating sensor and transmitter data into their code. Additionally, there are over 35 programming challenges, designed to re-enforce each programming concept.
Team and Hobbyist Submitted Curriculum Options
A step-by-step project guide to building VEX robots beyond the Square Bot. (by Justin Petersen and Yolande Petersen)
VEX for the Technically Challenged
A guide to VEX for the Technically Challenged (by the Technically Challenged (by Justin Petersen and Yolande Petersen)
A Clueless Coach's Companion to the Vex Robotics Competition (VRC)
A walk-through for rookie coaches with tips on team administration and management. (by Yolande Petersen)
Occam's Engineers 06-07 Robot Construction Guide
This is Occam's Engineers construction guide for their '06-'07 robot, designed in PowerPoint. It shows the general design characteristics of the robot, but not the exact placement of components.
Week 2 VEX Game: Ultimate 4 Square
It's a vex game designed for a robotics camp. It is a mix from FRC2003 and FRC2006. It includes, 4 shooting squares, ramps, platforms, golf whiffle balls and high goals.