I just wanted to start off by saying that I am NOT criticizing the game design committee. Honest! If you've attended a tournament and watched 60 or more matches, you know a lot more about the game than the GDC did when they wrote the rules.
I'll start: The bonus points might be adjusted to give more value to the bonus cube, autonomous and "king of the hill" and less to goal capping. At Vancouver, the platform was mostly ignored and the cube rarely got flipped.
I might try:
Autonomous: require robots to start in their colored tiles. "No robot shall touch any non-colored part of the field at the start of the match." It's too easy to put one wheel on the colored matt while positioning a scoring tool aimed at the 15" goal. All autonomous meant in a lot of cases was "turning on a motor to score."
While making autonomous more difficult, increase the autonomous bonus to 10 or even 15 points. It should be hard, and have big rewards.
Scoring:
1 point per cube in the high and low goals.
3 point bonus for being the highest cube in a high goal
5 point bonus for the bonus cube
15 point bonus for being "king of the hill"
My favorite thing about Elevation is that it rewards driving skill, mobility, speed and programming. Building a big steel box with a grabber doesn't win this event. "Quad Quandry" was largely a blocking and tackling game, this is one for soccer players." I think it's a lot of fun to watch.
My least favorite thing: The endless parade of double-tank-tread-cube lifters. Is this true everywhere or just in Vancouver?
Thoughts?