I got kinda bored outside of the lab so I programmed Pong out of the standard c++ and Vex Robot libraries. I am also currently working on Breakout and some other games :)
@AperatureLabs Can you make the inputs a pair of optical shaft encoders with wheels through them so they have to spin the wheel to move the paddle?
Potentiometers would be easier to code. And mote accurate to the ATARI feel, becasue I take it that’s what you’re going for.
Probably worth reading through this thread
Includes 2 other implementations of Pong, Doom and a full Gameboy advanced emulator to play any GBA game.