I believe that strength points should be replaced. Although there is a good intention behind them, to measure the difficulty of a team's schedule, the current strength point system is not the most efficient way to do so. For example, if two robots were to have an identical schedule (theoretically), the better robot will always end up with fewer strength points because their talent will cause the opponent's score to decrease. This is an example of how the dominant teams often win with very large margins and limited strength points, but the team's that may have received a lucky schedule will often time barely win matches, resulting in large amounts of strength points. Because strength points do turn out to determine a tiebreak very often, I believe that Vex should experiment with a new system to measure the strength of schedule. One way they could do this is to measure the combined number of wins of a team's opposition. Using this method, a schedule's difficulty is determined by the actual results of how well a team's opponents did against the rest of the tournament field, and teams that win against a tough field of opponents will be rewarded more than teams that got lucky with facing weaker robots all day. I believe that Vex should take this method into consideration for next year's tournament setup, and possibly even experiment with it to see if they can find a better method for ranking teams than the current strength point system.