it very well may not be correct, but I think that the known estimates about the peices themselves are giving me swing game vibes. Also the patterns aren’t as set in stone as we like to think they are, for example TT is considered a set scoring game, but the towers were most definitely a swing aspect.
But that said, I’m only about 61% sure that next game will be swing, I’m much more confident in some of my other predictions. (22 game peices, light game peices, small game peices, elaborate field, probably not stacking game)
Personally I would rather not have another swing game, but that is for the gdc to have decided, not me.
Just to throw more mud in the water here, we may be missing something on the game elements. It states that it will include 2 game elements. It never says the 2 are identical, nor that they are identical value.
I wasn’t coaching at the time, but someone mentioned Toss Up as an example of a large, inexpensive game element. We may be looking another game with comparatively few more expensive pieces and a larger number of cheaper (smaller) pieces.
VEX has used 2 types of pieces a number of times: Turning Point, Toss Up, Starstruck…
I agree that many of these games have been swing games, but the GDC has come up with some rather unexpected concepts before.
Anyone who hosts… are you preordering? Any ideas on how the hosting parts discount would work with preordering. We rely on getting the discount so don’t want to screw it up.
You don’t get the hosting discount until after your event is approved by your RSM. You likely would not be able to apply the hosting discount to preordering. However, reach out to your RSM about it
Yes, talk to your RSM. You do have to have an approved event before the discounts can be available. The next season is in robotevents, but does not appear available for new events yet.
There is actually a very good reason for this. Almost all of field and game elements are injection molded plastic. Designing and making a mold for injection molded parts is extremely expensive. Manufacturing a run of parts is expensive. The incremental cost per unit molded in a run is quite small. As a result, it is FAR more cost effective to manufacture enough to ensure they do not need to schedule another manufacturing run.
This is also why most of the non-reused game elements are quite simple. If they are designing and making a mold that will only be used for one run, they want to keep it simple.
I would not be surprised to see RECF / VEX start assembling a ‘catalog’ of versatile / re-usable parts. If they can design a game to combine parts from existing molds, their fabrication costs are far lower. This could allow them to make a more complex game for the same money.
If you start recognizing parts from previous games, this is why.