This thread is more of a summary thread rather than a reveal thread (it’s not like we post new stuff every week anything). Since the weekly updates are quite elaborate, this will just summarize our awards/abilities so far.
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Competition History:
- Qualifier: Design award winner. Quarter Finalist
- Qualifier: Excellence award winner. Quarter Finalist Alliance captain
- Qualifier: Design award winner. Finalist
- States: Create award winner. Tournament Champion
Overview and strategy
For the most part, the heart of mechanics is fairly standard: 4 motor drive, magic intake, fast lift. However, what set us apart in competitions we’ve participated in were strategy and autonomous - especially autonomous.
By states, we could theoretically score 18 points. However, we consistently scored 16 points with a maximum of 17 points. This was enough to 2 vs 1 most teams in our region during autonomous. Despite this emphasis, we did not want to slow our driver control play like the standard “push 2 large balls and stash a bucky ball” strategy, or the “hanging in auto strategy”. With our autonomous, we usually got 3 balls into the goal zone, which sped up bucky ball stashing for ourselves, or our ally during driver control, helping us equalize with column goals. Finally, we would resort to other standard tactics: flanking bucky ball robots with large balls, de-scoring large balls through storing, parking in front of the goals, etc. to earn a win.
As the season continued, our weakness moved from poor bucky ball abilities to simple mistakes such as turning on the robot (derp), or connection issues
Mechanics
Drive train: 4 motor; Mecanum Drive; internally geared for speed (1:1.6). Despite having mecanum wheels, the drive train did not have the ability to strafe. The drive train used a combination of pillow blocks and keps nuts as spacers to elevate the drivetrain and pass the bump as quickly as possible.
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Lift: 3 motor; Chain Bar; Geared 5:1 torque, elastic assist. This does not have the ability to hang. The extra torque and force from the extra motors and elastic assist keeps our lift system extremely quick and reliable to give us a minute advantage over standard, non-hanging lifts, and minimize lost ground from hanging robots. Modularized motors allow for quick repairs in times of need. Mechanical limiters are tuned to the appropriate height to score bucky balls and de-score/stash large balls and lowering the lift without dragging
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Intake: 2, 269 motors; Magic Intake; 1:1. Stores 3 bucky balls, as well as grab objects interchangeably. The zip ties create a flexible large ball storage to hold 2 balls, and can help guide any bucky balls fed by our allies.
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Funnels: 1 motor 6:1 torque; Used to grab bucky balls off the bump in autonomous, wall off areas, and push numerous large balls into a desired position.
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Programming Highlights
Middle Zone Autonomous: Starts off by grabbing the bucky balls off the bump while closing off defensive programs. Then it dumps bucky balls into the goal zone while knocking a large ball. It knocks the second large ball while backing up slightly without returning to the alliance tile. This last step opens up 2 base strategies. The first is to take advantage of our 3 bucky balls in the goal zone, the second is to grab the opposing alliances bucky balls typically knocked from the hanging zone autonomous.
Hanging Zone: Standard opening: knock off the bump buckies while grabbing a large ball. Grab the corner buckies. If alliance partner allows, trigger a sensor to bring the robot as close as possible into the goal zone
“Ghost Power”: We have no clue what’s the real name (if it has a name), so we created our own jargon. Essentially, it’s an easier version of PID control. The robot takes whatever the last control of the system was, and leaves it at a similar power value with low power. For example, if the lift is up, the lift will keep a small power value which keeps it up. If the lift is down, the lift will keep a small power value to keep the lift down. This slight trickle of power trades battery life for control.
“Cuarax Button”: Named after an ID typo of one of our freshmen. This button triggers alternative autonomous sequences under the event of defense, or a messed up play in programming skills
Future Stuff:
We plan on aiming for a new strategy, which requires revamping our drivetrain, funnels system, and autonomous. More details will come in our weekly updates.
**Footage
Semi Final 2(Won 61-44): Vex Toss Up: Florida States Semi 1-2 - YouTube**
Qualification Match 55(Won 46-42): https://www.youtube.com/watch?v=2d_cBWIHx78&list=UU6d9PnePfpUGmpxSzoDciBg
Magic Intake:https://www.youtube.com/watch?v=TQi7GHPwmM4