Before I start on this long post, do allow me to give the context of this post (and also some insights of Singvex).
- SingVex 2018 is not an official worlds qualifying event.
For this season, before we knew about the removing of skills-only events, the major players in Singapore have decided that we will do an unofficial SingVex in June.
And since it is unofficial, there is no need to register the event with Robotevents, and there is no need for teams to be officially registered with RECF as well. And of course that means a much cheaper registration fees for all teams.
The main purpose is to hopefully encourage more teams to try out Vex in June. And again, hopefully, we will have more teams who are interested and aiming to try for a spot for worlds in the official worlds-qualifying event towards the later part of the year and skills challenge events early next year (that was before the new ruling came about).
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Since it is not an official event, there will be no worlds spots given out during this competition. Just bragging rights.
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Since no results will be uploaded into Robotevents or VexDB, everything will be based on my (quite) faulty memory. And with limited “official” data or info on hand, I have decided to make this post with the focus on 8059 in SingVex and maybe a bit of stuff about SingVex. I will leave it to other teams (if they are interested) to make their own posts concerning their own teams.
A bit about SingVex and my personal take on Turning Point:
- More schools have dropped out this year, but the number of teams remained about the same as previous - 54 teams.
- 8065/8066 are back (and still amazing)!!
- No Excellence Award given out - since it is not official
From memory:
4) Highest match score by an alliance (by 8065/8066) - 34 points
5) Robot Skills performance:
First - 8066B (I think) - 30 points (total of driver and programming skills)
Second - 8068A - 28 points
Third - 8059D (I am very sure this time round ) - 25 points
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Highest autonomous routine score by a single robot - 7 points (by 8059A)
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Types of robots - Almost all teams can descore caps from posts and flipped it on the floor. There were about 1/3 of the teams that had a reliable shooters to hit the flags.
For the shooters, mainly linear punchers, with 8059X having a catapult and 8059A and Z having a 2-ball catapult, and a team from 8076 using a single flywheel.
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The spectators’ view was once again awful. Similar to nbn, because of the possibility of balls flying out, the organiser had not much choice other than to put the net-side of the field away from the spectators, the teams lining both sides of the field, and the officials standing at the last available side of the field (with the back facing the spectators). Hence, once again it was difficult to get any good video footages or pics from the matches.
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Quite a few accidental DQs or disabled robots here and there. There were a few cases of robots getting stuck or got caught at the net and had to be disabled. And there were a few occasions that robots were still touching the opponents’ alliance platform at the end of the match and were DQs.
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I like this year game, simply because there are just so many ways to play it and win it. Hopefully this will mean lesser design convergence. I still believe that by worlds, the fight for centre platform will resemble more like battlebots than a normal Vex game.
Now about 8059 in SingVex:
10 teams this year… with 5 teams considered as our junior teams (mainly 12 - 13 year-old kids).
The brief for these junior teams was simple - quick descorer and effective flipping of the caps on the floor, and then centre-parked.
When playing against teams that were focusing on caps, all these quick descorers were actually pretty effective and quite a pain to play against.
As for our other teams, they can practically do everything - flags, caps, parking, etc.
But the basic approach to the game is - win autonomous, hit flags, then caps, and prevent opponent from centre-parked.
How did our team do this time round? Pretty well… considering with such high level of performance from other teams.
8059A was the only team undefeated at the end of qualifying - 9-0-0.
And with 8059Z at 2nd rank with 8-0-1.
They were pushed and followed closely behind by 8066B with 8-1-0 and a few others 8065/8066 teams (showcasing their strength in depth).
This year, as mentioned, 8065/8066 are back in the fold. And as usual, any matches against them are intense and extremely competitive.
The teachers in-charge for 8065/8066 and 8068 have given their clearance for me to upload the videos of the SF and F.
The SF match was between 8059A/8059B and 8066A/8066D.
Score for this match was 20-11.
Final was between 8059A/8059B and 8066B/8066C.
8059A/B narrowly squeezed past 8066B/C with a score of 21-17.
There were many other matches that were simply too close to call, eg. the SF between 8066B/8066C and 8059Z/8068E was so close… with 8066B/C winning with a score of 15-13.
But sadly… like i said, too difficult to get any recording done.
And lastly… 8059 will be doing our reveals very soon.
#MaybeLastSingVex
Edit: Updated the correct team for 2nd in Skills Challenge