I am getting myself more proficient working with SnapCad (trying to be ahead on the learning curve so I can help my kids which started using SnapCad too) and can already do a lot (I might post some models later).
What I am struggling the most at this point is rotation. I have learned to group things up and use temporary pivot object (yellow axle) for rotation, but sometimes it is hard to recover after rotating some object, especially when doing fine rotation.
- The UI will keep inserting rotated object afterwards. Snapping to the grid will make for sane coordinates, but to reset the rotation, I have learned to go to Manual entry and type in the identity matrix.
- If I rotate the object somewhere else (clear area) and try to move it into the final position, it no longer moves orthogonally. It does if I use the menu items instead of dragging though.
- Sometimes I'd like to enter an angle manually, but for that, you'd need to enter the rotation axis (by numbers), which is pretty useless. Unless you move your object to the origin and use trivial vector. But then I run into the previous issue
- Don't even try to "snap to grid" for a group of rotated objects :-D
I have found the rubber belt generator. I’d love to see something like that for chains/treads. Doing that manually is really hard. Any trick?
I also wonder how you did the fancy interwoven cable in the V-Rex model. Have you modelled the piece externally somehow?
And last, what about generating build instructions? I have tried adding parts as if really building the thing and inserting steps, but when I generated images from steps, it has picked different sets of parts for each step, sometimes obscuring the build area…
I will post my wishlist for some minimalistic usability improvements in a separate post to not mix the topics