Answered: [Q Set 4] Definitions of Offense and Defense

Hi Karthik,

Concerning this clause: “VEX Gateway is intended to be an offensive game. Teams who partake in solely defensive strategies will undergo extra scrutiny in regards to <G11>. In the case where referees are forced to make a judgment call on interaction between a defensive and offensive Robot, the referees will err on the side of the offensive Robot.”

  1. Could you clarify the definition of “defensive” and “offensive”? Do I understand correctly that offensive is when a robot performs actions that increase its alliance’s score, while defensive is when a robot performs actions that prevent the opposing alliance from increasing their score?

  2. The quote above seems to suggest that at any given time, a robot can only be defensive or offensive, but not both. How will the referee’s judgment call on interaction be made when a single robot is being defensive and offensive at the same time?

Thank you,

Edward

Typically, offensive actions include, but are not limited to; Scoring, picking up Scoring Objects, etc. Typically, defensive actions include, but are not limited to; pushing, blocking, pinning, etc. Obviously there are many instances where the action is not as well defined; guarding a stack, removing the top Object in a Goal, etc. The offensive and defensive definitions only exist for the purposes of making decisions on close calls. In the case of a <G11> judgement call between a robot making a clear offensive maneuver versus a robot making a clear defensive maneuver, the refs will err on the side of the offensive robot. If the distinctions are not so obvious, the refs, as always will just use their best judgement to evaluate the situation.

Please see the above answer to your question number 1.

Thanks Karthik!

You’re welcome!