I’m looking at the game manual for Rise Above, and it specifically states that all risers being controlled by a robot during autonomous/drivers’ skills challenges have to be removed from the field if the robot is handled while controlling them. But, there is no ruling for or against resetting risers if a program doesn’t run correctly. The Q&A doesn’t open until May 11, so I thought I’d try to get opinions here.
I know the general rule of thumb is: if it isn’t expressly forbidden in the manual, it’s allowed. So, if my programmers run a program, and it doesn’t work, and they want to retrieve the robot, reset it, and try again, can they reset risers that are not “controlled?” i.e. they have been moved or knocked over, but are not being controlled by the robot.