I’m a senior in high school now, and I started VEX back when I was starting the 7th grade. It would be good to pass down my knowledge of how I do things. I don’t know how taboo a lot of the things I do are, but I’ve had enough success to where I have a secondary goal at tournaments that’s almost as high as the first: to have fun at competitions and joke around with a lot of my friends from other teams there.
To keep it relevant to the thread, I’m gonna start with ball compression, and how I personally toyed around with things on my robot to figure out what combinations worked. My entire intake device on a single vertical flywheel robot was mounted with 2 screws on each side, so I could actually force it down or up slightly with my hands and some work. I don’t play sports, and I didn’t know how balls compressed or how to make things go further, but after experimenting, I saw that with the opening for balls to go through being smaller, medium hardness balls went further, whereas if I made the opening bigger, medium balls went less as far. For soft balls, they needed to be compressed a ton to shoot far. Hard balls was the opposite. Too much, and it didn’t go far at all. Testing like this, I only made slight changes to my design, and when I found a good height, I just made more support and made the thing I was pushing and pulling STAY where it was. Obviously this is not ideal, and if you have a better way for testing correct placement, by all means: do so.
For building robots, I always like to finish things as fast as possible, but sometimes I don’t know the ideal solution. I usually build a chassis first, and sometimes I don’t even have in mind what the other devices are gonna look like. Most of the time, the changes I need to make to the chassis to account for the devices I put on later are very small, so I don’t have to worry too much. It’s either that, or I just build the device I WANT to make AROUND what I already have.
One example is this year, I started building my robot sometime mid-June, a while after the world championships. I took it slow, because I had a really long time until my first competition. I built the chassis, and didn’t figure out what I was doing for a shooter whatsoever. I desperately wanted to make something like Team 62’s design after seeing their video, but I did not have the resources to do something like that. When team 8059 posted their thread in late June, I wanted to build something like that as well. I chose to build a flywheel like team 8059 because it was the easiest to build and replicate. I’ll be honest here, I cookie cut a lot of robots. I copycat. I feel there is no shame in doing so, because I saw a design that worked, and I wanted it because I saw how well it worked. Team 62’s design was still a lot more accurate in my eyes, but it was super difficult for me to build. 8059 gave videos, pictures, gear ratios, motor gearing, everything I needed to convince myself that this was one of the tickets to success. I’m not discouraging innovation and discovering things for yourself, but if you’re like me and you have limited time and parts, you have to make sacrifices to what you do with your time. I made 8059’s robot almost exactly, with a few things changed that I felt were improvements, and I almost won my first tournament I competed in. Got defeated in finals.
If you have time to just build and create something, I highly suggest you do. For example, I had a device for Skyrise that I didn’t end up using. (1841 Pneumatic powered intake - YouTube) I couldn’t figure out how to implement it correctly to my robot design, but I shared it online for people to see, and maybe inspire others to do the same. It was a design that was probably made already, but I made my own rendition of it that thinned the device out as far as I possibly could, and that required some heavy thinking on my side. Moral of the story: even if it isn’t used, it could be useful to others, or in the future. You’ll learn a lot just from building something you don’t use.
The final thing I have to say is, definitely have fun. I took competitions really seriously before and just had the mindset to WIN WIN WIN, and I can understand the mindset of people that do. However nowadays, I don’t look MAINLY at winning winning winning, but I also look forward to having fun and meeting up with friends at competitions that I hadn’t seen for a long time. If it isn’t fun for you, you should aim to make it fun. There are ways to still be super serious at tournaments and have fun. Even just joking around with friends when your robot is fully functional and it hits lunchtime, or when you’re waiting at the queuing table, or if there’s downtime between matches.