I made a hypothetical new game, because I was bored and I felt like it. Here it is:
It’s called barrier battle, because it has a barrier down the middle. @Got_a_Screw_Loose came up with the perfectly reasonable name.
The way you play barrier battle is by shooting disks to the other side of the field, or by putting disks on your alliance colored posts.
Winning autonomous is worth 20 points.
A disk on your opponents near zone (the 2 tiles closest to the barrier) is worth 1 point.
A disk on your opponents far zone (the farthest tiles from the barrier) is worth 4 points.
A disk on your alliance colored post is worth 5 points.
Robots start on their alliance’s side of the field. Robots are not allowed to touch the tiles on the other side (if they somehow managed to get through the barrier, which is unlikely). Robots start with 1 preload each, and each alliance has 8 disks that can be introduced as match loads during driver control. There is a possession limit of 6 disks. There are no rules against descoring. There is no expansion limit either. Additionally, only 6 disks may be scored on each post, any extra disks are not worth anything.
disks are 4" diameter cylinders, with 1.5" holes in the middle. There is a .5" deep groove running through the middle of the side of the disks. They are made of plastic, weighing only 0.2 lbs.
The posts are 1" diameter pvc pipes, 3 ft tall above the tiles.
The barrier is a pvc pipe and polycarbonate structure, rising 2 ft above the tiles. disks cannot be forced though any cracks in the barrier, there just isn’t a physical way for that to occur.
All other normal game rules apply.
Reasons why I think this would be an excellent game:
- the disks are a very unique game piece, we’ve never had to both stack and shoot the same pieces, and we’ve never had to shoot any non-spherical pieces.
- the variety of scoring options (dumping over the wall into the near zone, shooting over the wall into the far zone, placing onto the posts) would encourage a variety of successful robot designs, unlike tower takeover.
- the field is very simple, setting up the field would not take too long, and there aren’t any annoying pieces (flashbacks to the tp net)
- field reset is quick and easy.
- watching 2 opposing disks collide in midair would be awesome.
- Taran’s disk dropping drone would be fun to watch. Until his teammate accidentally hits it out of the sky
the only bad thing about this game would be skills. To solve this, in skills, the 2 polycarb panels closest to the center of the field would be removed, to allow the robot to cross to The other side of the field. this way there would be plenty for a robot to do in skills. Points could be scored for either alliance.
I made this post not only to showcase a cool idea for a game, but to invite you all to use this as an opportunity to practice quickly coming up with designs for the real game reveal on april 25th. I would love to hear the types of robots you all would build. Pretend this is the real game, what is your design going to be?