In another thread @somewhereoutinspace, a four year veteran of the program wrote in another thread about creating programming tutorials. I had suggested linking up with VEX and this was the response.
And in 2020 was this thread Text vs Blocks
So for the 92 % of the people NOT going to Worlds, I’ll open the 2022 edition of this can of worms.
But some history:
In the way before times (PIC controllers) your choice was to use the MPLabs, some upstart tool called RobotC orEasyC. As a hard core embedded micro-controller coder, I used MPLabs. As time when on, RobotC became the tool of choice as the rough edges dropped and the features abounded. EasyC had a block language, but with some syntax sugar that RobotC had I could teach Middle School beginning programmers what to do in one 60 min session.
Because I could teach the RobotC text format, there was no reason to do EasyC graphical. I became adept and grabbing EasyC code, flipping some RobotC syntax at it and have teams drive with RobotC in less than a match cycle time.
So I was hard core text. Fan for life of RobotC! @jpearman and @tfriez and I have exchanged emails forever about RobotC
And time passed. This language called Scratch came out and younger programmers flocked to it. But back in 2012 Modkit hit the stage and in 2013 Bob and Paul from VEX got a port to the VIQ environment. And for elementary school programmers / roboteers it was pretty amazing. The combination of Modkit and an iPad launched a lot of programming.
In 2015 when I was pushing the local libraries to do VEXIQ, I started them out on Modkit. Scratch programmers jumped right in, they were at home with the blocks. More talented programmers we taught RobotC. And then with V5, RobotC became an orphan. It was replaced with a product that had a very short life and doesn’t exist today. But it pushed me to the Robotmesh product that I use and I love.
RobotMesh Studio (RMS) is a great graphical environment. It is far forward thinking of the VEX product. It produces clean Python and in the graphical format allows me to “return” values back. This really helps in teaching structured programming in a drag and drop language (the VEX product doesn’t do this) I also love the feature that RMS stores programs in their cloud and can be shared across all the team members. This initial feature was a big deal with teams.
I think PROS is great. You know how to program, you know C++ and are willing to learn the VEX API, have at it. You are a middle school team, your programming skills are being able to make microwave popcorn, maybe PROS isn’t for you. I now teach everyone that can’t program to use the block version and in their next season after blocks, take their old program, move it to Python and we go from there.
And while I’m not known for making outrageous statements (@Sylvie just fell out of their chair), your PROS program can be done in RMS. If you have some clean code it can be done in RMS. (I’ve seen some team code that they can’t really explain how it works, just that it “does”. That’s not moving anywhere but a bitbucket. You get done with Worlds, send me your code and I’ll send you back a block version. (You may get mocked for bad programming)
But back to the hero of this story, @somewhereoutinspace. They have a valid point, VEX hasn’t been the best at code. But I have hope with James and Tim that things will improve. I am super sad that VEX management has blocked RMS from running on the VEXIQ version two systems. I have a short term system in place with getting V1 brains. But I’ll need to also move.
But I think that there is a place for graphical languages for roboteers. And once @somewhereoutinspace gets their tutorial series in place, it will be easier for roboteers to move from one to the other.
But that’s not why we are here today. We are here for you to discuss where you think things are going. Blocks? Python? C++? Pros? Just going to wait for V7 with the neural implant?