I had a feeling this thread may come up at some point…!
This year, the tools and processes that the GDC uses to create the Game Manual went through a pretty comprehensive overhaul. While this is mostly outwardly evident by the new visual styling in the PDF, the internal goal was to streamline the “back-end” as much as possible.
On a project like the manual, with its complex visual layout, multiple collaborators, multiple delivery methods (printable PDF, Hub app, future possibilities that aren’t ready yet), you’d be amazed how much time is spent on version control and formatting issues compared to actual rule-writing…
As with any new system, there were a certain amount of… learning opportunities… along the way, and I’ll fully admit that we didn’t quite nail the first public iteration. This impacted the quality of some delivery methods, especially Hub; to be clear, that fault lies with me and the GDC, not the (truly awesome) Hub/TM dev team.
So, stay tuned. My “things to fix in the June update” list was already growing by the time the field was rolled out at Worlds! Threads like this, or emailing GDC@vex.com, always help to prioritize that list, so keep the suggestions coming.