I see that we can only hold three balls of the OPPOSING alliance color, however, is there a possession limit on how many balls of your OWN color you can hold?
No, there are several people asking this question. The answer is that there is no limit
Just a reminder about VEX Rules. If it doesnāt explicitly call it out, then itās not limited. So while they state in SG8 about the other teams balls, there is no mention of how many you can hold. Because there is no mention, there is no limit.
āThe intent of this rule is to prohibit each Robot from keeping more than 3 of the opposing Balls from being used by the opposing Alliance. It is anticipated that two Robots from the same Alliance will work together to Possess the opposing Allianceās Balls. When those Robots do this, as long as they are not Possessing more than 6 of the Opposing Allianceās Balls in total, and each Robot is not carrying or controlling more than 3 Balls, these Robots are not in violation of SG8ā Is the bolded part refering to the opposing alliancesās balls or balls in general?
If nothing is stated, it becomes a vagueness for new referees and teams which is not fair for early season competitions, so I really do believe that posession limit (which is an extremely important aspect for all teams to build their robot around) should be explicitly stated so we donāt have the reasoning of āIf it doesnāt exist, we can take advantage of x and y as it is our ācommon senseā,ā then realizing your robot loses for misinterpreting the absence of a rule.
The wording on the 2nd definition of āPossessionā seems awkward:
The Robot is blocking the opposing Robotās access to Balls that are located between Goals along
the field perimeter. Blocking access to Balls is considered Possessing those Balls only if the
opposing Robot is attempting to make contact with those Balls from close range and those Balls
are at least partially within the width of the Goals between the Goals.
So, it does seem, that an Alliance could wall off a substantial portion of the field and both opposing robots, and, so long as no more than 6 of the opposing Allianceās balls are near the perimeter and unscored (since Scored Balls cannot be Possessed), that would be legal.
So if I want to drop off a wall in the corner to block opposing robots from getting to the balls, then it got to be large enough to leave about 8" between balls and the goalā¦
Hi. If you are carrying 3 opposite balls and keep it through the whole match. R u still allow to pick some more opposite balls but will drop in the goal after. I saw this in the manual but just want to make sure.
I actually disagree.
In the earlier seasons, the rules were even⦠broader.
The more rules that are explicitly put down, the more restrictive it is.
I think the current approach of as long as it is not stated, means it is acceptable is definitely a better approach to everything must be written down, so that i will know what to build.
You donāt want rules to be too restrictive or to list down all the doās and dontās. Else⦠you will really see only one way to solve the problem.
and i donāt see how fairness comes into play - it is not the ārulesā fault if a team didnāt manage to think out of the box or maybe see the problem from certain angle.
@DRow
is there anyone at vex that can answer this question with a clear answer or can you give us your interpretation of the possession rule because I completely agree that a robot design can be based solely around the possession rule
ty
James C
2020-2021 Mentor
Drow is not in the GDC ( I donāt think the studentsā petition work⦠).
but which part of the possession rule are you confused with?
i really thought it is pretty crystal clear in the rules.
I know DRow is not part of the gdc but he a coworker and I was hoping he could talk to them about it
also I dont think Im confused but some people on here are and I would just like to set it straight before some teams start building so it is clear with designs and strategyās
Then I wouldnāt worry too much about it.
The team should discuss all these through and even with their mentors if they are still not sure.
If their discussions and rigorous enough, most of all these will be ironed out.
In any case, all these are part of designs and strategy iterations.
Nobody gets everything right at one go, eg. It is so often that after 1 competition, the team will be saying - I should have thought of this and that.
Maybe it is just not my style that we should put everything on a plate for the students.
It a a good opportunity to teach the students that the real world is rarely that crystal clear. And get them to āhackā the game
The official q&a will be opened in⦠Jul/Aug ?
PS⦠think we might never have our 1st wallbot (2W) if the rules were so explicit in what they could and could not do back then.
This 1000 times. As Mike Tyson once said, āEveryone has a plan until they get punched in the mouthā. The engineering process is one of iteration and learning through failure.
somebody please thank this guy. heās so correct; the only way you can learn is through failing.
I donāt think I can like this enough
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.