As the age old speed vs torque vs necessity of transmission argument shows up in NBN, I’ll put in my two cents.
I love transmissions, and I think people who know me know that. And I’m gonna offer a perhaps crazy strategy that involves a transmission and pneumatic brake.
I’ve always wanted to build a pneumatic, linear motion kit directed gear shifting 6 - 8 motor super fast super powerful transmission. Always been a fan of Green Egg’s brutality when it comes to pushing, although never got the opportunity to build one in VEX. Skyrise was a game of lift, not base.
NBN’s been interesting so far. Teams seem to be able to crank out a lot of scoring by aligning themselves using the low goal bar. Aside from standard cross field launching, I personally believe the alignment/shooting is the best offensive strategy so far, because it’s easy, which makes the shooting reliable. Yeah yeah you can shoot from the mid field or anywhere else without aligning, but from what I observe, not very reliable. Not even 100 percent for Robosavage’s rubber band shooter. And as we all know, they are good. Or at least theoretically, the VEX ultrasonic sensors are just not powerful enough to make it reliable at this point. If you made the tracking program’s error low enough to be useful, congrats programmer genius.
So there’s the strategy, and also there’s counter strategy. Like the final match video posted few responses above. Well, the counter strategy is to simply block you with a stronger drive train and not let you align with the bar. Humm.
So, here’s what I think might work. Counter-counter strategy. Crazy, but would be absolutely cool to see:
If there’s a robot blocking your alignment with the bar, you pin that robot against the bar using your strong drive train. Given mostly robots are around 17 inches in higher level matches, use their robot’s width as alignment. Well, they may realize and push back, but you can always make a pneumatic brake to lock yourself down. The pin can’t be above five seconds, but I assume it would take less for you to fire four balls accurately, given the alignment is there.
So to make this work, you tune your launcher to have two settings, either directly aligned on the low goal bar or offsetted by an approximately 17 inch robot. The entire point is to shoot only on tuned settings with certain alignment to reduce inconsistency factor and requirements on the driver.
So there’s a justification of the use of transmission. Sure, you need that speed to fetch balls and get into position. But unfortunately if the opponent defends, you can still switch to low gear, pin them against the bar with shear torque, lock down, shoot within five seconds and back off, assuming that you tuned your launcher and your accuracy would be noticeably improved if you aligned yourself using an opponent robot.
Again, think about Green Egg. The highest intellectual excitement of VEX is not making what everybody thinks is the “best” robot, the infinite perfect limit of design convergence. It is winning with a strategy that counters exactly that limit of design convergence. And as long as significant robot interaction is allowed in a game, there’s a possibility for such a strategy. Green Egg in Round Up. Robosavage in Gateway. Green Egg in Sack Attack. Transmissions in Toss Up. Skyrise is a little shaky, but that Cube/skyrise specialization in Skyrise and the prediction that an ideal alliance would be skyrise builder+cuber+cuber. And a lot other epic strategies in VRC history.
So there it is. If I were to play NBN I would build a 1:3/3:1 transmission (crazy enough ratio) to align my shooting using an opponent defending robot.
Dunno for sure. Some strategy food of thought. Drive train talk in my opinion is usually a strategy talk.