mah whole team is here!!
bakc on topic:
btw why didnt they want any sp?
were they that sure that they were going to win every single game?
btw post vids (fast :D) in sunny’s competition
wanna see how they work out with sunny’s “good” dumpers
Hhahaha. The PRHS VEX Qualifier is this upcoming weekend.
Our dumper needs to be “tweaked” to optimize performance (Who would’ve thought that anti slip mat is actually sticky???) but I’m working almost everyday after school to prepare for the event from both the organizer’s standpoint and the competitor’s standpoint.
The mechanism is simple enough. The robot uses surgical tubing to create the tension, and then it gets pull back on the arm. The claw/scooper is held down by a locking mechanism, and then when the locking mechanism is removed, BAM.
The evolution of VEX robots over the season is interesting. I know my students, like many, have been greatly influenced by the video of the launching robot, so I suspect we’ll see a few working launchers at Gladstone on December 12.
The teams that will be successful there, however, aren’t likely to be the teams that have copied the launcher design… but rather figured out how to beat a launcher design. As I like to say, there is nothing wrong with copying a design, so long as you are okay with being beaten by everyone who has improved upon it!
Right now I would suggest that robots have evolved a bit faster than strategy has.
I wonder how long it will be before we see the game being played in an entirely different way than it is right now?
No offense, but we haven’t seen anything new yet. I don’t know about the rest of you, but our team had come up with launchers, dumpers, and walls within about two hours of seeing the game announcement. Nothing yet has blown me away. Several teams have shown amazing execution, but no breakthroughs in concept that have made my slap my forehead with a big DOH!
As much as I appreciate flawless execution (hello 254A), I await amazement.
You forgot about the month change between Washington and Georgia.
Well, that’s one example of how the game strategy has evolved. You created those launcher designs, and I’m sure quite a lot of other teams have thought of them as well, but it’s primarily the use of them in competition.
Where as maybe the initial designs have not changed, but people’s understanding of how to optimize performance might have changed.