To download the 4K images, go to my video on the field renders and look in the video description, and while you’re there consider subscribing as I’ll be doing more VEX related videos real soon once finals are over.
These images are public domain, and provided as is. Credit to the author is appreciated.
As always feedback is welcome both here in this thread and/or in the video comments.
A render of the top-down field without the game elements is coming soon.
The only thing that doesn’t look real are the cubes. They look more finished and glossed than in real life. Maybe adding a mesh texture like a fabric and giving them more defined seams along the edges and more randomness to the compression of the surface.
I would agree, the cubes definitely seem to be more saggy than the render suggests. However, I’m not sure how feasible this would be as the CAD files are nearly perfect cubes.
Oh, right thanks. I did watch the video, but just forgot about that. However, the CAD files from Vex for the cubes really are just perfect cubes. (even if he didn’t use them)
Thanks guys. A side note, yes I had all kinds of issues with the cubes as some of you know, like crazy stupid issues. I will redo them once finals are over and rerender that portion. When I do I’ll post an update here.
As for the videos. I’m figuring this stuff out really quickly. I never expected this to take off the way it did, and yes I know 150 subs is nothing in YouTube terms, but that’s actually more people than I know in real life so that’s big for me. Honestly, there’s so many things I need to do better. But you learn by trying, so it’s an adventure.
I have talks planned with some friends on just the state of things, I hope to completely design a Starstruck robot from scratch this summer in Inventor which will serve as an Inventor tutorial series, I want to do more in-depth videos on 3ds max, Java and C++, etc.
I’m fighting the: “it costs time and money to produce content but the content itself isn’t even close to profitable yet, but I NEED the content, chicken and egg issue.” I hope to use what I have, produce content that doesn’t require money but just time and hopefully grow this to the point where I can actually do really cool things.
I’ve done many interesting things in the past, but I never hit record. That’s what I’m going to try to do from now on. Thanks so much for the support!
Thanks! It really means a lot. I’ve wanted to do this for years now.
I screwed up the lighting. I’m actually just going to completely rerender it. This feedback last year resulted in new better renders, which is actually awesome. I don’t mind the compute time I can always pause the renders if I need my machine.
Ah, I wish but what they provide is actually really good otherwise and it would be a royal PITA if they didn’t provide the detailed models they do.
I would LOVE if someone did a very thorough tutorial on Inventor (relevant for VEX). I know Dakota Beyer did some awhile back and they are awesome, but it would be good to have updated videos showing a start to finish build. I will start throwing money at my monitor if it encourages you to do this. Seriously though, I think that would give you lots of new subscribers and views.
A proper tutorial for solidworks would be nice too.
I would do one but I have no time to make them
Something that covers a bit more than constraining parts together by lining up holes.
In 240p
From 2009 https://www.youtube.com/watch?v=9HCcIGdlvRo
Looks great Cody! You are amazing!
One thing though… the top of the cubes shouldn’t say “VEX” if I remember right, just the sides of the cube.
Maybe that is something that you can fix.