I know that currently white screens are grounds for a replay, so this is no longer an issue, but it’s a good example of something that’s both random and completely out of a team’s control. So let’s pretend for the sake of my argument that we’re back when whitescreen didn’t get a replay.
No amount of skill or effort can overcome a whitescreen in a BO1 bracket. If you get it, you lose (unless your partner can win in a 2v1 match which if so…, the level of competition in your region is not good)
However, the logical outcome of that statement is not that winners and losers are determined randomly. Rather, the likelihood is that the better team will win, but there is a chance that will not be the case. There is a problem in the system (white screens can cause the better team to lose through no fault of their own) which no amount of hard work can overcome. The only solution is a change to the competition system (e.g replays for white screens) to help decrease the likelihood of chance determining the winner rather than skill.
You would, of course, still expect to see good teams do consistently better than less good teams. You don’t whitescreen in every match, the refs don’t miss a call in every match. But when it happens, it is something beyond the team’s control which is determining the outcome of the match.
Now, with things like possible rules violations, it becomes even hazier. If you’re substantially better than your opponent, you can play safer to avoid potentially looking like you’re breaking the rules. So that helps tip the balance in favor of skill more. It’s a whole lot less clear than “my robot died and it became a 2v1 match”. But the same premise applies, it’s introducing a factor outside of the team’s control that might decide the outcome of the match.
Yes, teams should focus on what they can control, that’s the only thing they can actually do. But if there’s a problem with the competition system (issues with enforcement of rules) then the people who can control it should (within reason) do what they can to make the competition more reflective of skill, because it is within their control.
I’m receptive to arguments that this might increase the time it takes to run competitions, or create more problems than it solves, I don’t necessarily agree, but I’m receptive to them. I’m less receptive to arguments that amount to “it doesn’t matter if there’s a flaw in the competition formats, teams should just git gud so they win anyway”.