Copying Robots

What you could do next time is place decorations around key pieces of your robot. So when a team takes pictures of your bot they would get the parts that would not required detailed pictures of the robot. However I think that a better thing would have been to take the competition robot used in a previous competition is upgrade it after each regional and event (I know there was probably something on everybody’s bot they wanted to improve – although 254 was pretty perfect). That way you can look on at the teams who are competing with your unupgraded (not a word) robot and you can take them out because you know the flaws of the bot that you fixed. That’s essentially what our team did after each regional. So even if a team did copy is (which I’m pretty sure did not happen too often) we would have the advantage because of the upgrades (hopefully the upgrades actually improve the bot :P).

I would have liked the cheesy poofs to win the award because it was their idea. Maybe they should have made it more clear to the judges and say you were the first team to pioneer it.

Eh, but how many competitions will it take to kill the bugs? And that’s assuming that you don’t test the robot at all, or you field a robot with bugs.

254 attended A LOT of competitions, and I don’t think it took more than two or three competitions for them to reach a steady plateau of development.

  • Sunny

I honestly believe that the only solution is to place useless parts onto your robot to see if another team is copying you. Overall, everyone should just hope for the best and trust others to not exactly copy their robot. Anyways, the people who do copy are not too proud of themselves right now because I don’t see the fun in not coming up with your own ideas.

So I personally don’t like the idea of copying… Two years ago, in Quad Quandary, the robot that won Worlds was a virtual copy of our robot with a few improvements, and I am fine with that… If someone can take an idea and improve on it, then good for them… But to copy every single piece, and not even know why some things are there, that is when it starts getting really tricky…

I think Blake’s suggestions are completely brilliant!! That is definitely a way to separate the copies from the originals… Another thing that my team has done is to make the robots so complex that it would take a lifetime to copy them from a picture, and even if you get the same basic design, we have so many hidden devices and attached manipulators that we can still usually beat them… (Check out our bot from last year… 12 gear system on either side… with fancy patterns to confuse people while it is moving… http://twistedbotz.org/20082009.html)

For the learning experience, our middle-school team copied the catapult design from a Georgia team, I believe… They learned a lot, and they actually won a middle-school competition!! They made it to Dallas, and they had a lot of fun!! However, they were constantly improving things, and even when they first built it, they decided not to copy certain aspects… I believe that this is the correct way to copy something, not screw-for-screw…

Also, I would ditto an earlier post… This is preparing everyone for the real world, where other companies and countries will take ideas and pass them off as their own… The two ways to counter this is to either hide you’re ideas, (or robots) and I think this is happening more and more… You will have teams that spend the entire competition with their robot under a dust-cover… The other way is to constantly change the robot…

This first option is one of the worst things you can do… Sure, it is effective… Sure, it will help you keep you’re design from getting out… However, this keeps an exchange of ideas from happening, it hampers the chances you have of inspiring younger, less experienced kids, and it doesn’t send a very good message about you’re team… Oh, and it can also hurt you in alliance selection, if you aren’t in the top 8, and no one knows what you’re robot does…

That being said, our team usually tries not to post pictures of our robot online until the week of Worlds… This can produce some slight problems for people responsible for pictures, (thats me for my team) and people responsible for getting the team name out… (thats me again…) I am all for protecting ideas, but I would say to keep it in check… If someone is interested, by all means tell them all about it… But keep a few trade secrets if you want… :stuck_out_tongue: :stuck_out_tongue: (Our team usually doesn’t tell everyone all the different ways the robot works… We usually have a couple “secret” autonomous codes, and usually a “secret” weapon for Worlds…)

All that being said, I think I will get down off my soapbox, and encourage everyone to move on, and start designing the robots for next year! Try to be creative, try to improve on other designs you see, and above all, learn as much as you can!

Anyone doing this had better be seeded in the top eight, then. No one is going to pick a team as an alliance partner that tries to keep their robot’s capabilities a secret.

I believe Toyota came out with Prius and then Honda came out with Insight, and now most major car companies have a hybrid model. Copying successful designs or ideas is what happens. The hybrid concept had been around for a 100 years before oil prices and the green movement made it marketable. Look at the I-phone or the Mac, someone has to be first. Maybe there could be a method of registering designs with VEX so the could be time stamped for judging consideration. I agree that it would stink if another team won for your design, but once you put a winning design out there it is going to be copied, especially by a team with no firm design for their robot. Teams want to be competative and they can’t ignore the ideas that are out there. We built a catapult after hearing about the idea, but ours is very different, especially since we have an a spring loaded catch that holds the rake down as soon as it is dropped and one button operation for firing the mechanism and we recently added intake rollers from another robot we were building this season in order to improve our collection of balls from the field. There is no way to get around this, you are just going to have to accept it. I remember people trying to copy 1114’s robot in Hangin-A-Round. Many tried but very few could do it right.

I smell an opportunity for a new award, or at least a new announcement at then end of any really big tournament (having only one team earn this award would be tricky; but maybe possible).

The award plaque would say something along the lines of “Elder” or “Family Tree” and would be earned by the team(s) whose design pattern was copied more than any other (the team that spawned the most offspring).

Each team in a large tournament would be asked who/what inspired their design - If they name a team, that team has just earned on vote. When there is a chain of linkages the team at the beginning of the chain would get bonus votes for having inspired multiple generations of offspring.

The trouble would arise when an early example of an original pattern got less press coverage than a later, independently-developed example of the same pattern. Giving the award to the one most cited as the inspiration for the offspring would mean you were giving it not only for having a good original idea; but also for advertising that idea well.

On the other hand rewarding advertising reward cooperation.

Something for Vex to think about…

Blake

I think this is a really good idea!! VEX already has awards specializing in a bunch of different areas, they might as well add one that deals with having the best-inspiring robot, voted by other teams…

I could see a possible problem with teams not admitting where their designs come from… Or maybe not even realizing where they came from…

Having complex robots could work, but to be useful, isn’t simplicity better and more advantageous to compete with? Also, the hiding robot idea was sorta seen by 254a at Pan Pacific. I remember trying to get a closer look at what i thought was the best robot, but not being able to see it at their pit. Sometimes as much as you try to keep a design hidden, it will get out. The poofs had the most effective robot at the competition, people are bound to copy it. However, if you use the time other teams use to copy a design to make improvements to yours then perhaps you can beat the copies. I don’t want to advocate copying, but that’s life. I’m not sure what other people thought, but when i saw that 254a compete, I wanted that robot. I didn’t go and copy it, but other teams did, and did well because they tried to do that.

I was both surprised and not surprised at the same about the Cheesy Poof copying. I mainly wasn’t surprised with the whole “teams copying other robots” idea because I saw this same thing happen at Hawaii competitions with McKinley’s general bot design. I know some teams sort of messed around with McKinley’s design a bit, but I remember some teams at Pan Pacific had pretty much the same exact design and layout as 368E’s bot, which made me kind of disappointed.

I was surprised though that it would happen with the Cheesy Poofs at Worlds. I didn’t realize the extent of it until an Iolani member mentioned it while me and members from Iolani and Waialua were chatting.

I was thinking if some award was made by VEX with the same requirements as mentioned by other members, it should be called the “Inspire” award :stuck_out_tongue: (Yeah, I saw that name has kind of been used in other competitions, but still.)

Do keep in mind that as the season progresses, some designs clearly stand above the rest, and teams try to emulate these designs. True, some take it too far and try to copy piece for piece, but for the most part it is just the general idea taken and specifics added on.

I really enjoy watching this process. It is something like evolution of robots, if you will, and is why I like this competition better than ones that force you to ship off your bot after six weeks. It is a testament to the ideas and skills of all the talented students in the competition.

However, the case is different for blatant copying. When doing Elevation, I felt the best part was working on the robot and testing new ideas. These are some of the main purposes of the VEX competition. By blatantly copying a robot you deprive yourself of these experiences.

In my opinion there is not point being angry they like your design you should feel happy about that , But it does all come down to driving alot of the time , you can have the “one of a kind” robot then the next day oh crap theres one the same. That’s why you need to have alot of driving practice :slight_smile:

The copies of 254a were many and very close. I understand and do simpathize with the team. My team talked extensively with them, and it wasn’t the spin off concepts used by others, it was the exact bolt for bolt copying, including mechanisms which the teams copied without even understanding the function of the mechanism. As far as going to many competitions, I wish our team had attended more so we could get more experience in actual competition driving. We had a good robot, but our driving under pressure caused a couple of losses which put us at the mercy of alliance selection. This being our first year, we also needed more experience in selling ourselves, which we would have gained from more competitions. As it was, we watched teams get selected for alliances which we out performed only hours before; and no we did not hide our robot from others.

Yolanda - Thanks for that eye-opening explanation (aka a lesson in graciousness and understanding).

To everyone else, if I insulted anyone with my wheat & chaff comment - Please forgive me.

Blake
PS: To the “Western” students who have said some imprudent things about the teams that closely copied successful designs - I recommend rereading both ManicMechanic’s full message and Foster’s message until you can begin to see the situation from both sides.

We were inspired and proud to see so many ‘sons of VEXcavator’ at the worlds in fact one of its descendants was in the winning alliance. We were amazed to see how our design that competed in the very first Clean Sweep game in the world was enhanced and improved.

What we have taken away from the worlds is that our design was a good one and that even when we thought we had perfected it we could have done better.

It was fantastic making so many friends and we cannot wait for next year to see you all again.

Thanks for all the fun.

I was kind of hoping that this thread would never start, but it has, so I guess I’ll pitch in my opinion. I’m a little disappointed that it was my team members who started it, because I thought we agreed not to air our dirty laundry in public.

I’ll try to answer as many points as I can, since there are too many posts to quote.

To start, I’d like to clarify my (individual) point. Teams that learned from our design, through Youtube, alliance pairings, or word-of-mouth: that’s a good thing. It’s even better when you recognize your model as an inspiration. Of all the students who designed a flapping intake roller and a reverse-dumping basket, only one came up to me the entire tournament: Rick Tyler’s son. He had enough confidence not only to build a great robot (World finalist) but also to recognize the team(s) that helped 575 along - the model of a true engineer.

On the other hand, “screw-for-screw” copies are not good for Vex Robotics Competition. Regarding the Chinese/copying mentality - I do understand the perspective (I have some Chinese relatives myself), but that doesn’t mean I agree with it or that it is an admirable point of view. I do not think that this new system of mirroring is good for anybody in the Vex community - copiers or models. Copying doesn’t teach a thing about engineering; it just helps you win, and that’s not what competitive robotics is about. It is a pity that it has come to this - we would gladly explain to any team about the work that went into the 254A bot this year, but we couldn’t, especially at the larger tournaments like Pan-Pacific - because people would blindly copy the design! In the end, it seems to have made no difference, because despite hiding the robot in the pits (as somebody mentioned), Chinese photographers swarmed the field in eliminations to take action shots of the robot when we couldn’t prevent them.

SeaBanana - the honor system might apply in America (it definitely applies at our regional and in Northern California as a whole), but after what I saw at Dallas, I have serious doubts that it applies anywhere else.

GoFoBroke - we tried to hint to judges that we had the design in early October, and that we had gone to 9 tournaments since then. Unfortunately, it seems the two minutes they gave us to explain were not sufficient to separate 254A from the others.

Blake - we didn’t have to put random screws on our robot.
Here’s us in the Vanden/Fairfield queue. Our photographer forgot to filter the picture and it remained deep in our website for several months, until our admin discovered and took down the picture.
Here are some of the robots in Dallas semifinals.
The robot on the right was possibly “inspired” by us (or 1429, another widely-duplicated team). Discobots are a great team though, and evidently understood the basics of the design - they made numerous changes to the robot, and while it’s undoubtedly the same pivoting intake / backward dump, there’s no doubt that its their robot.
The robot on the left is the classic definition of a “screw-for-screw.” You can check the screws on the diagonal 2x2x35 rail if you want to verify it. There are literally no changes from our Fairfield design, although we found several flaws in it (the chained drive base was terrible - the chain caused way too much friction, making the robot crawl on its 6 motors. We changed it to a geared drive in early January). The most distinct feature is the chain on the sides of the intake, however. On 254A, the chain is attached to a post which holds the intake out of the firing path when the arm is raised. At first, I was impressed by the chain on the copy because it seemed like they understood its importance - but on closer inspection, I realized that there was nothing at the end of it, rendering it utterly useless. In the picture, you can see that the intake has flopped down and will interfere with the firing.

Cody -
Our FRC team had been planning for months to go to TNT '08 to visit the Pink Team, which happen to be our very good friends. A month before the tournament, our teacher noticed that TNT offered a Vex event as well and encouraged us to try it out - so I take offense at your characterization of us as a team that flies across the country to “steamroll small local regionals.” We are very proud to have won the Gracious Professionalism at that competition, since we lent parts to half the teams there. Our VRC team was offered the same opportunity this year, but I turned it down.
With regard to other local competitions this year, we have forfeited several (five?) qualifications and withdrawn from two local (= cheap) regionals, choosing instead to use our own summer job money to travel to larger out-of-state competitions.

To wrap up:
The current 254A is mostly graduating this year, so some of our other team members will be forming 254A 2011. The leadership of 254C and most of 254Z will be at the core of the group. Those students have told us that based on what they saw at Dallas, they will be taking precautions to ensure the same will not happen next year.
Currently, the plan is to blanket the entire robot with laminated logos. The design they are working on even takes these logos into account. Many mechanisms will be removed for travel competitions, and some might not even be shown before Dallas. If anything, the robot will be fully functional at the Bellarmine competition in late January.

I’d like to thank everybody who has shown their support to us throughout the year, and especially those on this forum. It is truly regrettable that we have had to implement these measures to stay competitive, but hopefully the current state of international competition will change.

On the bright side, 254A will look quite pretty in its blue logos throughout the season :).

John

My opinion on this matter is that as unoriginal as it is, if the team that the copies the design makes a significant design change that improves the robot I think the original team should be happy they built such a good robot that people are looking to for ideas. But if a good robot is found that can cover many aspects of the game, I wouldn’t be that surprised if other teams try to replicate your design. It’s if they do it badly where I would get annoyed. Although New Zealand teams are quite good in this respect and you will hardly ever see a perfect replica of a design, concepts from other teams are used and changed to suit each team but a complete rip-off is hard to find.

I think the main reason teams are so peeved about someone blatantly copying their design as that after the hours and hours of designing, concept building and then building the final robot someone comes along and either makes a screw-for-screw copy or an even worse design without spending as much time thinking about the engineering aspects of the design or going through the process of discovery.

An example of this was in elevation. At the scrimmage we hosted a NZ team took pictures and videos of the robot, the next time we saw them was at the NZ nationals with our robot (although of course with some changes) with this killer autonomous that could have beaten the entire competition on its own. They then went on to win the world programming skills and going from memory made the semifinals or quarters of the worlds. After the competition we were angry about being beaten by ourselves, but over time we realized we should be proud that something we built did so well.

But for the teams that will end up being copied. My advice is to let them copy your robot, isn’t that in the spirit of the competition? But if you don’t want them to copy your robot and I’m still not completely ok with people doing that myself, cover up a vital part of your robot with sponsors logos or don’t bring out your best design until tournaments and build concepts throughout the year. But if your robot really is game breaking you should be confident in using your robot and no one copying you. Take team 44, I’m not sure about this but they were using their robot months before the worlds and I didn’t see an copies of their robot.

Every year, my team will usually hit the motor limit by the first or second competition… I think one of the main things that separates the good teams from the great teams is how well they use their actuators, be it motors or pneumatics…

While everyone says simple is better, I think the really successful teams win because their robots are complex, while at the same time simple… If that makes sense… :stuck_out_tongue: I think the key is taking very complicated ideas, and turning them into less complicated designs…

Also, on a note about covering the robots… One of my jobs on the team at a competition is to get a picture of every robot… If there is a team that is protecting their robot, and doesn’t allow pictures, I know I just try all the harder to get pictures… (And with my telephoto lens, I usually can… :stuck_out_tongue: :P) So far, the best idea I have heard is to put logos all over the robot, and especially on the core parts…

I spend a LOT of time at the beginning of the season talking about a robot’s power and time budget. You need power and time to accomplish tasks, and a competition VEX robot is usually short of both. By focusing on just the critical aspects of the design, you can allocate your precious power to the right points to achieve your strategic and tactical objectives. Most teams think of “motor” or “servo” when they think “power,” but I try to remind our students that electrical power is only one source and that elastic and pneumatics are extra, “free” energy. Team 1103 is a superb example of a team that understood this. Most teams – including those of Exothermic Robotics – picked up balls and then used motors to dump them. Some of our teams used latex bands to store energy and used them as a motor assist to dump more quickly. 1103 took this to the next level and turned their basket into a dump-a-pult, which scored ridiculously quickly. I admire their willingness to take an idea to the limit, but the price they paid is that it took a while to lower their basket. Obviously, this was a trade-off worth making for a robot with a large-capacity basket that only needed to score a couple of times per match. For robots like 254A, 575, and 10Q, which score 8-12 times per match, the basket reload time would not have worked. These robots gave up the hard-kicking scoring mechanism to get a zero-time reset of their basket. Neither approach is inherently superior, but it is important to pick the right solution for YOUR game strategy.

I think the simple/complex dichotomy is artificial. Last year, the two best autonomous robots in the world were Programming Skills Champion 2921 (scored in the high 20s) and runner-up 575 (scored in the high 30s). Neither team built a robot that looked particularly complex, but their robots were (in my opinion) perfectly matched to their sensor suites, motors, other energy sources (elastic), weight, steering system, and drivers. Since I’m more familiar with last year’s 575, I can say that their simple tower was the result of days of experimentation to arrive at just the right height, length, weight, and placement to allow effortless cube acquisition in autonomous. Three other Exothermic teams were inspired by 575, but none copied their tower exactly and none was quite as good at picking up cubes. (It’s like John Mueller wrote, if you copy without understanding you probably still won’t be as good as the original.) Last year’s 575 robot’s front rail concealed five line sensors, and the robot had hundreds of lines of code that was tested over dozens of hours on the practice field. The robot looked simple, but it was far from it. Both 2921 and 575 achieved their primary goal – being among the best in the world in autonomous in 2008-9.

I think the focus should be on “the most effective machine you can build to achieve your strategic and tactical goals.” If you need a complex machine to achieve this, you should be build a robot with lots of intricate mechanisms. If a simple machine does the job better, that’s what you should build. The other way to look at it is that a complex solution elegantly implemented should look obvious to someone who sees it later. (“Of course! That’s easy, how else would you do that?”)

John,

I want to preface this post by saying I don’t mean to be insensitive to the experience of your team. I can only imagine the bittersweet feeling of seeing someone else reap the benefit of your team’s hard work and ingenuity. We all know and admire the undeniable quality of your work, no matter what the numbers say.

However, it would be wise to think through some issues raised here.

While everything in my gut screams, “Copying screw for screw is wrong,” not everyone’s gut reacts the same way. Vex has become a truly international competition, and under these circumstances, our internal sense of ethics can’t be the final determinant in what is allowed and what is not. When I first joined robotics, I was initially outraged that teams would even copy each others’ strategies. It didn’t take long to realize that this practice was acceptable to most people, and that our team had far more to gain by it than to lose. I could see some people looking at our outrage of exact copying the same way others saw my initial outrage at copying strategies.

If internal ethics can’t be the determinant of what’s right, all we have is the VRC rules, and at this time, there is no prohibition on exact copying. By that definition, the copying teams did nothing wrong.

We don’t have to like it, we don’t have to practice it, but unless VRC puts a formal prohibition in the rules, we have to live with the consequences of it. Rather than being outraged, we should come to assume that it will happen and plan accordingly. If American corporations would internalize this reality, I think our industry would do better.

At the highest level, I agree. Copying teams should not be winning design awards. However, at the lower and middle levels, I think that there is a place for screw-by-screw copying and Vex Machinations is written with this philosophy in mind. Vex is not only a program that showcases the best of the best, but it’s also a program that sets a place at the table for people who never had a chance before. I have team members whose parents never completed high school, who have no computer at home, who had never traveled out of state before Atlanta and Dallas. Vex opens up windows of opportunity to these kids, and yes, we need screw-by-screw instructions to get from nowhere to anywhere.

Despite the misgivings I have about the outcome, I have to give credit to the Chinese teams. Their strategy of “Find the best available model and start from there” is a very economical, effective way of producing a quality product. They are playing by rules written in a foreign language with nuances that they cannot understand either linguistically or culturally. With the exception of the Australians and New Zealanders, they travel farther and endure more jet lag than most of the other teams. And they score. Wow.

Yolande