Defense in Nothing But Net and VEX in General

Allow me to begin with some background about what causes me to post this.

On Team 127, The Lemon Bots, we have had defensive robots since Sack Attack, a tradition that has ended due to the weakness of full-time defense in this year’s game (and last year’s as well, to a slightly lesser extent). I was on a defensive team last year, in my first year, and while it was more basic than most robots that year, it turned some heads here in Arizona due to its custom linear expansion. However, I would not claim that it was especially effective. Moreover, it taught me about VEX design in general and a few more detailed points, and how to maintain a robot. Overall, I wouldn’t have done anything differently. We had two teams using our aluminum already, and building a steel robot to reach Skyrise levels of height would be challenging, since the team was mostly made up of people new to VEX.

There are a wide variety of reactions to defense. There are people who think it violates the spirit of the game, there are people who think, through a faulty interpretation of the rules, that defense is wholly illegal. There are definite rules regarding defense, and we were always sure to know follow them. On the other end of the spectrum, there are people who can greatly appreciate out-of-the-box thinking required to come up with defensive robot designs (three bases connected with scissors was a promising design from Toss Up). Our team was infamous for said three-base design and we are a well-known veteran team in our area.

Overall, while some people view defense as just bashing other robots, it certainly adds excitement and rarely causes damage (and when it does, it is due to very faulty design or construction or clear intent from said “defensive” team). Moreover, it can be a valid strategic decision. A prime example was our tournament yesterday (November 21st) in Tucson.

Our alliance in eliminations consisted of our team, 127A (a full-court shooter) and two pusher/feeder bots. On the opposing alliance in Finals was a field scorer who could easily outscore our alliance if given the chance, who also had the ability to high elevate, with two pusher/feeder robots capable of climbing their ramp. However, the field scorer had a major flaw. It had to go right against the post in front of the net to shoot. While it could fill the net faster than us, it had in that specific spot. Additionally, allowing a high elevation would be disastrous as well. Since we couldn’t be them in a shootout (it would turn out about 110-70 in their favor), I noticed their weaknesses and formulated a plan. Our robot needed to stay in for all matches, as our top scorer by far. The other robot on our alliance needed to block the field scorer from getting to the post, then, push around either robot in the last 30 seconds to prevent them from elevating (bear in mind, none of this pushing occurred in protected tiles).

How did it work in practice?

In the first round, I choked majorly on shooting and we lost 42-34. However, our alliance partner kept their scoring in check very well.

In the second round, it was a 57-57 tie. We were disappointed in the refereeing, because one of their robots pushed us while we were in our protected home tile with five more balls to shoot. With such a close match, the realignment this necessitated was easily match-affected. However, we let it go and fought on in the next two rounds.

In the third round, we won 48-21. Our robot didn’t exactly score like crazy, but our defensive strategy limited our opponents by about 90 points.

Here comes the fun part. I will try my best to be tactful and factual. I have tried to find forum rules to make sure I don’t break any but I can’t find them, with a link in a Karthik post just returning an Error 404. Anyway. A man, who I believe was acting in the capacity to run this tournament on behalf of the REC, made a long speech about. To paraphrase, he spoke about how he instructed the refs to crack down on robots slamming each other or something and how this would not be tolerated at State. He was staring at our alliance for the majority of this speech, although he did say “both sides” had been doing this. At this point, I should mention that no damage had been inflicted on the opposing alliance, only a severed battery cable on ours. The only result of our defense was an actually exciting Final, while VEX games seem to be leaning more toward a skills challenge with no interaction. He went on to say that if we wanted to compete in Battlebots, they hold that in Phoenix. He also stated that VEX was used to prepare us for jobs in industry, and we should think outside of the box (by just scoring and ignoring other robots???). He went on to say that he would have the referees count to three. If anyone pushed someone else for more than three seconds (anywhere, not just against walls!) that we would be disqualified. Additionally, he said that if he “heard a peep” out of any of us, that we would be disqualified.

I understand that respect for officials or anyone at tournaments is important. However, I did want to stand up for my belief in the rule of law, rather than what any official said. So, I posed my concerns in what I would consider a respectful manner. I asked him to please show me what in the rules he was basing this “three seconds of pushing” decision on. To clarify, under his rules, pushing another robot in the middle of the field would be illegal, not just pinning or trapping. His only defense was that this was how HE wanted to see the game played. I understand that interpretation is up to the referees, but he was not a referee and he was trying to make up a new rule that had no basis in the rules of the game.

As we moved on to the other field to conclude the finals in a tie-breaker match, he reiterated what he had said earlier. He asked if everyone understood. I didn’t quite, since there was no basis in the rules for what he was saying. I asked again where in the rules he was basing his thinking. I then said, “With all due respect, I believe we ARE thinking outside the box with defense.” It was true, we would lose easily in a shootout, whereas the round was now tied up. And I actually said, “With all due respect.” I am not in the interest of making enemies, I would just like to see rules enforced how they are written.

And then we went on to win the tiebreaker 74-44 and became the tournament champions.

I can only explain this response to a rule-abiding and effective strategy to either animosity toward defense, or animosity toward well-known veteran outsiders coming in to win a tournament (we are a team from the Phoenix area who made a 2 hour drive to this tournament in Tucson). Either way, it was disappointing to see a complete disregard for the rules from officials, and it is something we have seen before from the referees at this event last year, who ignored the rules regarding defense and disqualified us for “intentional damage” despite no damage taking place. If we were intending to damage anyone, we must have failed very miserably. This is the last straw and we will not be going to that event again.

Attitudes toward defense in general need to change, in my opinion. In our case, we STRATEGICALLY exploited the flaws in our opponents. Our robot is virtually undefendable, since it is a full-court shooter. The opposing alliance, while a high scorer, should have perhaps taken defense in consideration. Defense is a good thing. It encourages strategy, and considerations for other robots, and fights design convergence. Additionally, it adds excitement to matches. Toss Up was a well-liked game, because it encouraged pushing fights for control of tubes. The result was innovation in the form of transmissions and other considerations. Even in matches with four offensive robots, it was an exciting fight. In the last tournament we went to, our parents complained that this game is boring; it is merely a shootout. There is an engineering challenge in that, and I appreciate it, but they found this Finals round much more exciting than any other Nothing But Net matches they had seen. Why? Defense. No robots were damaged, it was certainly not Battlebots, but there was some exciting competition. It’s why I’d like to see attitudes about defense change and I’d like to see this gradual shift away from defensive games after the most exciting and defensive game ever, Toss Up, to stop.

Please tell me what you think. I don’t mean to throw anyone under the bus here, which is why of course I haven’t included any names. I don’t want to discredit the teams we faced, we played a great Finals match and I’d love to play them again. My main point was about the benefits defense brings to a game, and how, yes, it can be a great strategic move and great “out-of-the-box” thinking.

Link to event results for those interested:
http://www.robotevents.com/robot-competitions/vex-robotics-competition/re-vrc-15-3083.html

It is important to note while viewing the results that we only got our flywheel to work well after lunch (after three matches). At that point, we won every qualification match.

1 Like

we had an almost identical situation in our alliance on Saturday, however t he reefing staff had a much different reaction.

our opponents field bot did the exact same thing as described above, and we, having a very strong drive, decided our best chance was to play defense. and we were very effective about it, we severely limited our opponents score, with minimal bashing or pining, we just hit a corner of their robot every time they went to shoot. Some of the ref/tournament managers actually shook our hands after wards and complimented us on our defensive strategy. I think that in a game like this, stopping your opponents field bot it a major part of the game and a valid strategy.

also it seems blatantly illegal for a tournament manager to change alter or enforce the rules, other than what is said by VEX. He clearly changed the rules and that should be not allowed

That’s the crux of it. I asked him what he was basing the rules on, and showed the referees the definition of pinning. Thankfully, we were not disqualified, but a long speech in front of everyone stating his disappointment in our effective choice of strategy is quite a step backward in everyone’s understanding of the game.

Unfortunately, there was no higher authority to appeal to in that case.

And your situation is why we considered a pneumatic brake to use while field scoring. It’s all about innovation. You have to be prepared to face varying robots.

Definitely talk to Patty and Rosemary (Az’s REC reps) and do it soon because I believe there might be another tournament down there later in the year. I hate to see this happen in our area specifically

Yes, that was our next recourse. I was intending more to discuss attitudes toward defense than this particular incident, but the issues were very much intertwined. I will PM you.

I completely agree that defense should be a part of this game. I feel as though the “Perfect” alliance team would be a combination of both full court shooters and field bots. I feel like the two full courts should do their best in a shootout, while there is a battle going on for bonus balls in the main field. In this battle i feel like you should be trying to constantly nudge your opponent out of line when they go up to shoot, but trying to make your own shots at the same time. Most years there is an option to de-score, but this year there is not. That means that instead of de-scoring, you actually need to prevent them from scoring altogether, and that honestly only takes a little nudge to throw them out of alignment.

After we fire our full court shots and go out fro mid courts, we almost always have robots bumping into us to try to throw us out of alignment. Not only is this (and what you described) totally in accordance with the rules, but it also you utilizing your only means to try to dampen their ability to score. This is why my team has pneumatic brakes, so that it is very difficult to push us. We recognized the flaw you spoke of, and tried to design around it. Defense bots are what keep the games interesting this year, and its awesome to see people get out of their protective corner and fight for a few points and actually interact with each other. At worlds, people will be able to launch their preloads in such a short amount of time that going out and grabbing field balls will be a necessity, and i think there will definitely be a lot pushing around there.

You’re right that what you’re alleging isn’t supposed to happen. It’s like the Supreme Court - the president and Congress get to appoint the Supreme Court, but once they’re appointed and make a decision they can’t be overruled by the president or by Congress. (I think. I’m not an American so I could be mistaken). This is also the case for event partners and referees.

I suggest you talk to Patty Smith, who is the RECF representative for Arizona (and also for Colorado). What is supposed to happen after situations like (allegedly) this event is that RECF talks to the event partner and reminds them of what the rules are for qualifying events.

I agree with you that defense often makes the game more diverse and exciting. I think I can see the tradeoff that the GDC is going for: by disallowing defense in some contexts, you allow strategies that involve more complexity and that give teams a greater incentive to do fancy engineering.

(I’m not saying that defensive robots can’t be complex - 127’s Worlds robot in Toss Up was incredible. And of course any team that strikes out on a difficult engineering challenge alone is going to learn more than a team that participates in global design convergence towards a complicated but standardised design).

But with defensive strategies the difference between precise engineering and slapping a 10 motor drive on a lump of steel is less strategically important than it is for efficient starting tile shooters or skyrise builders. With the Skyrise and NbN anti-interaction rules, the GDC seems to be trying to get teams to focus more on what they do in the workshop and less on what they do on the competition field. If that’s not the intent of what they’re doing, then I think it is the effect of it, and I don’t think it’s really a bad thing for an engineering competition. (My biggest complaint about this trend is that Lucas doesn’t like it, and Lucas not being around as much as he was puts AURA at a disadvantage :p).

I think that even with the expanded climbing zone and loading zone contact rules (see this thread), NbN strikes a pretty good balance between protecting robots and allowing them to interact. It’s much better in that regard than Skyrise. It’s not as aggressive as Sack Attack or Toss Up, but I would definitely compare it to Gateway (come back, Lucas!).

There’s one other thing I want to mention - the pinning rules changed between Toss Up and Skyrise, so that now an illegal pin will only get you disqualified if it’s match affecting. Previously, it was an automatic DQ. This definitely makes strategies based on aggressive pinning a lot less risky - you still need to avoid illegal pins, but now if you accidentally pin for too long in a game you were already winning, it’s not an automatic loss. I still don’t think we’ve seen the effect of that rule change yet, probably because people just expect aggressive defense to be illegal or because they look down on teams who do it.

I can completely agree that a 10 motor lump of steel should not be an effective robot in any serious competition. However, I would like to see complex defensive designs be more effective. Or, to at least see a little more interaction between offensive robots (team-color objects and neutral goals would do this, depending on how the rest of the game is set up of course). This game isn’t and shouldn’t be Battlebots, but it shouldn’t be similar to VEX IQ, where there is no interaction.

A large part of the change is how simple the field has gotten. While that is nice for set-up, I doubt that was a prime consideration considering the issues with setting up the stacks of game objects this year.

They often are effective, even in serious competitions. And I’m not totally sure that they should never be effective - I think it’s the kind of strategy that should exist, and that should become a good strategy when too many teams get “greedy” and try to do things that rely too heavily on not being interacted with. That kind of equilibrium, where people change strategies in response to other people changing strategies, is pretty interesting.

Match starts at 5:55

I’m not saying simple D-bots should be useless. They just shouldn’t be a world-class team. Or, at least, other teams shouldn’t let them be.

And we just used our best possible strategy in that situation. The opponents had a clear weakness, and we exploited it. In the last round, they didn’t score any points in the high goal, whereas they would fill it halfway up earlier.

I saw a robot get to finals with just a base and weighed only a pound or two… However there purpose was to be lifted

Our robot has defensive capabilities. We first put it on about three weeks ago when we had to play first seed in tournament, but first seed was stunned for a bit when we just stopped them from scoring. Now we did lose the match but it wasnt a blowout match like it probably should have been with how first seed was performing. We have since then made our robot have a defensive wall around our shooter and whenever something goes wrong or we have a partner who can full court shoot we just play defensive because it does work.

Having played against the lemonbots specifically over the last two years I have enjoyed wall-bots immensely. It adds more flavor to the game and adds another element of trying to find ways of beating their wall bots. I enjoy defensive bots, my first thought this year was to build a defensive bot.

Thanks! That’s how we feel too; it’s really refreshing.

I should reiterate that we don’t have a defensive robot this year.

I feel as though a defensive robot could work really well this year, if it could go back at the end and score driver loads and lift in roughly 15 seconds. Though, playing defense could cost you a match, as we saw this weekend when we had our alliance focus more on defense instead of offense. Playing defense wastes too much time that could be used for scoring. - YouTube

Yea I know you guys don’t have a wall bot I saw you guys at Casa Grande and talked with yall at campo.

The majority of the matches we have been in this year have been offense-focused. I have noticed a decline in defensive strategies in Ohio since Toss Up. I think teams have begun to focus more on outscoring their opponent rather than on stopping their opponent from scoring.
To be completely honest, I hated defensive strategies after Toss Up season ended (we were tipped in the third finals match at states). Looking back, though, we could’ve put an anti-tip system on the back, but we never did, so our inability to consider defensive strategies when building was the reason for our loss.
Last year, at worlds, I watched the VEX U finals and I realized how enjoyable matches with focuses on both offense and defense are to spectators.
I reconsidered my opinion on defensive strategies. I now think that defense plays a major role in VEX matches. It makes matches more exciting to watch.
I learned that:
Defense is not always fun when you are the one being "defense"d.
However, it’s a challenge you have to deal with in VEX.

On a less serious note, we focused on defense more last competition. The balls in the competition field were really hard; I couldn’t fully squish some of them (I could probably have knocked someone out with the hardest ones :slight_smile: ). I don’t think we own any balls that hard. Our feeder to our shooter could barely push the balls through. And our accuracy was horrendous because we probably only tested with (we only own balls that are) around ±10%, not +15%. Fun stuff. We’ll hopefully get it fixed next time :smiley:

If you want to change how people view the world, you can’t shove it down people’s throats.

Instead, you have to show them why what you believe is so amazing, and from that they have to understand.

What I find a bigger concern is tournament officials creating their own rules. Tournament Officials should be like a computer program, a program which is clearly defined by the game manual. The game manual covers the information needed to predict all of the challenges the team needs to face. The RECF is spot on with sticking to the manual, and volunteers as a whole are too. However, the few volunteers who aren’t really do hurt the competition, especially in the eyes of the competitors who truly put their heart and soul in this competition to even realize and challenge their mistakes.

I kind of wish there was a certification program. Like some sort of evaluation just so people are authorized to be tournament managers or head refs or something. But that may cause the collapse of much needed support.

The problem with defensive measures is that it reduces the scoring potential of the defending team (obviously). What usually happens, in my experience, is that the defending robot sacrifices all of this potential to only barely reduce the score of the opponent. Sure, an elevation may be blocked, but unless the defender can reduce the opponents’ score more than the defender’s potential is lost, then defense is a complete waste.

I’m not saying defense is bad per say, its just that it will only work if you REALLY think through how to minimize the opponent’s score. All I’ve seen so far are matches that become 2 v 1 since the defender only slightly reduces the score of the other team (so effectively, more like a 1.7 v 1). To make defense worth it, one has the challenge of severely reducing the other alliance’s score, making it more of a 0.9 or less v 1 if the non-defending robots are pretty equal.

I’m sure more designs like the ones mentioned in the thread will emerge and we will have some pretty killer defense, but so far the ones I’ve seen at the tournaments have been pretty ineffective.

Hmm. Sounds familiar. We also made low goals and “heckled” the other alliance. Was it you?