The title is self-explanatory I just want to know what the difference is. Turns sounds like revolutions but I have no idea whether it is or not.
They are the same.
sometimes pre-defined constants such as “turns” are added to the SDK to allow an exact mapping of VEXcode blocks terminology to C++ terminology. A student that was used to using “turns” in blocks doesn’t have to learn a new name. We have to leave existing constants as they are so programs using them don’t suddenly stop working.
Oh, ok. That makes a lot of sense. Thank you.