Difference between rotationUnits::turns and rotationUnits::rev

The title is self-explanatory I just want to know what the difference is. Turns sounds like revolutions but I have no idea whether it is or not.

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They are the same.
sometimes pre-defined constants such as “turns” are added to the SDK to allow an exact mapping of VEXcode blocks terminology to C++ terminology. A student that was used to using “turns” in blocks doesn’t have to learn a new name. We have to leave existing constants as they are so programs using them don’t suddenly stop working.


Oh, ok. That makes a lot of sense. Thank you.