Hi I have a programming question regarding programming joysticks.
For as long as I’ve done robotics, I’ve always done, and taught direct drive.
After browsing through the forums for a while, I hear more and more about alternative methods of joystick mapping.
So how do I implement different mappings to the joystick?
In my opinion, tank drive is really the best way. It’s easy to code, simple to control, and offers maximum control. Some gamers prefer arcade drive but I find it so much more difficult to control.
I think he means the different control curves that people keep discussing. Like where you remap the motor power to increase linearly as the joystick is pushed. I might be wrong, though.
If we’re discussing how to drive the robot, my personal favourite means of controlling the robot is using the accelerometers in the Joystick. I want to see if it’s feasible for competition use this year at some early scrimmages.