I think in the next couple years Vex should implement a change to start doing 3v3 matches. Vex has so many teams competing now that I think they need to do this. It would be a major change for Vex, and I think there is a lot of benefits that can come out of it.
3 team alliances can return and even 4 team alliances with 1 team rotates like FIRST robotics does some times.
Teams have a possibility to play more matches during a tournament because more teams are involved in matches.
More strategy and robot designs can come out of game designed around a 3v3 match because its a lot more chaotic. Not every robot might be the Meta on the field because a robot that is good as a support bot can compliment the Meta bots and improve the overall alliance.
I think this might help the one match elimination situation because if one robot has on issue during that match its not as bad because the two other robots might be able to pick up the slack. I think a 2v3 has a little better of odds in winning than a 1v2. Or since more teams are playing since the matches are 3v3 them might just get rid of the one match eliminations and go back to 2 out of 3 matches.
A couple things would need to happen for 3v3 matches to work.
The field would definitely need to be increased. Probably to 16’x16’. This means teams with fields would only have to get 4 competition field side panels and 28 anti static field tiles, which would probably be like a estimated $400 to $450 to upgrade the field.
Vex would probably have to update their match system to incorporate the extra teams in a match.
I really don’t see any wrong with this besides having a bigger field which might make teams spend more money and take up more space.
Not to mention adding another team’s worth of drive team members. Implementing 3v3 matches would put even more team members in close proximity with each other, and with COVID being a factor, this may not be the best idea. At least at this time, I think the safer option would be to avoid implementing larger alliances, at least for now.
Increasing the field size would be a huge problem for many events. It would ultimately mean:
Some venues will become completely unusable, resulting in fewer events.
Some events would have to dramatically reduce the number of teams that can attend, meaning less revenue or, more likely, higher prices.
Fields would be more costly, again resulting in increased registration fees.
Not to mention the fact that many, many teams barely have enough space for the current 12’ × 12’ field in their workspace.
While this change might improve some competition statistics, it would come at an extreme cost to the accessibility of the program. If you have the means to purchase and store a larger field, and you seek some of the changes you proposed, then FIRST might be a better option for you (you even mentioned it yourself).
Well maybe for spectators, If anyone has ever volunteered or been a referee, its hard to keep track of pinning and rules for 4 robots, imagine 6. It would be chaos as people are pinning each other constantly. Referees aren’t super human, and having having more staff makes it way too hard for event partners.
Having 2 alliance partners makes it even more RNG. With that kind of thing, its a lot less reliant on your team’s skill, since good alliance partners can carry you or bad alliance partners can really hamper you.
1v1 matches are the best in terms of competitive consistency, but obviously this gets rid of all the teamwork and communication abilities alliances create. So while I sometimes wish we could do 1v1’s like in vexu, I think 2v2 matches are the best all around.
Also Imagine Vex IQ with only 1 team… It’s not the same. Vex IQ teaches kids teamwork as the focus of competition. That leads into VRC where you are in a team, against another team. VRC wants to focus on teamwork and problem solving. Otherwise, would it really be vex without the clawbot destroying alliances?