I’ve saw a team that had a piston that would push out the stars into the far zone when the claw opened. It was timed with the opening of the claw. The claw used a total of three pistons (two for the claw and one for the pusher)
You don’t need this any sort of catapult-claw. We have a 1:5 high speed (1:3.125 compound) lift and some code to automatically open the claw when the lift gets to the right position and we usually score far zone.
At one point I had an auto releasing claw that scored far zone most of the time, but I found that just a bit of driving practice was much more reliable because different groups of objects should be released at different positions. Especially if you need to throw a cube over a stalled alliance partner last second (Which happens a surprising amount).