I know this will not be implemented, just I wanted to share this potential idea for eliminating bad RNG in fill levels.
Each block has a “Fill volume.”
Green cubes have one fill volume
Purple Cubes have three fill volume
Red blocks have fifteen fill volume
The fill level of goals is based on the sum of the fill levels of the blocks inside.
1+ fill volume: fill level 1
15 or above: fill level 2
30 or above: fill level 3
This is intended to remove luck elements in Full Volume, and I know I nerfed the Purple cube a little bit.
This would work, however the glaring reason why they would not impliment this is because there are ways to manipulate object dumping to get the fill level higher, and the GDC knew this. Removing the reason to make these new mechanisms results in less cool stuff being introduced on robots. A great example of this is the Caflap, from Creator Academy Australia.
Furthermore, similar to last years field cleanliness, things that seem up to “luck” will be figured out by the best teams. It will be no coincidence that some teams consistently get higher fill levels than others, just as it was no coincidence that the best teams made it to the dome last year.
(I am not part of creator academy Australia I just wanted to highlight a cool design they showcased)
I think that would work, but here’s the thing:
It definitely takes more than 15 green cubes to make it to Fill Level 2. (In my experience, at least 20?)
And, then again, definitely more than 5 purple cubes to FIll Level 2? To get that balance, you’d need a robot that goes into the goal and alters the stack or something like that.
But other than the actual calculations, that’d be a great idea! (VEX IQ, hear us out here.)