I’ve been learning to use inventor for vex stuff, but something that I keep running into trouble with is using axles, especially through holes that aren’t the same size/shape as the axle.
The way I’ve been doing it for a c-channel hole is that I just do mate constraints to the straight edges with offsets that works well enough, but doesn’t let the axle rotate.
My main issue is with the round holes found on things like nylon spacers, collars, etc. The way I’ve been doing it, which I’m sure is super incorrect based on how badly it works, is 2 tangent constraints between the rounded corner edges of the axle and the inside face of the circle,
If there’s a better way of doing it (I’m sure there is), please help me out.