So my team built a pretty affixing launcher I think but I would like some gauge. It launches about ever 1.5 seconds and can make a cube to the high point zone. Plz write how you launcher compare or anything else you would like to say
Affixing?
You don’t have to reveal the mechanism, but when you make a claim like this, you should usually provide some form of proof.
Also don’t make multiple threads about the same basic idea…
Well I don’t really know how to prove it without revealing the design. How would you
And efficient not affixing
Is it one of the 3+ designs that have already been shown on the forum before?
Take a video of a game object landing every 1.5s. Or take a video of the bot in action, then edit a black square over the bot.
It’s a little late but I’ll Make a video in the morning
And it’s is not a forum design. It’s my own creation
But do either of you have an answer to the question this conversation is based on
Have you looked at the designs that have been on the forum before? This is more in the “anything else” section
I have looked at the forum designs
also, to edit a mistake you’ve made in a post you can always just move your mouse to the top right corner of your post and there’ll be an icon for “edit”. Click on that and you’ll be able to edit your post
I will be posting a video some time tomorrow of our robot launching
So no one actually wants to answer the question the just wanna nag(no offense) but really
most of us dont really have robots done yet sooo… XD
You should ask 8066X
Some people have finished launchers though…
hmm… 8059d has a hybrid catapult. But it is already in the forum… you can take a look, so there is no real need for us to talk about it here again.
And seriously… this is not the best way to get people to contribute…
Something that I have come to realised after all these years in the forum - The best way to get people to share is to be the one to share 1st…
I can understand why many people get skeptical when they see statement like this…
While I agree with @meng and the others, I am happy to share our team’s current progress!
After testing a Choo Choo catapult, we experienced lots of bending and warping issues. Given the fact that we were/are two weeks out from our first competition, we decided that having a robot 75% functional in all areas was better than a perfect catapult and not much else, and so we decided to shelve the Choo Choo for later use.
Instead, we adopted a launching mechanism similar to @Zach929Y. Our first iteration (completed after 2 all-nighters :P) uses 6 torque motors with an external gearing of 1:7 for torque, so we really overpowered the system. We’re currently looking at ~5 second pullback for a cube/3 stars, but as we tweak the gear ratio to balance speed and torque, we are hoping to achieve ~2-3 seconds. Since our design is such that the intake remains functional even during pullback, we don’t see much of a point in optimizing 3 seconds to 1 second or even lower, since it is highly unlikely that we can repeatedly pick up cubes at such a high frequency. We also have variable pullback, so we can have a shorter pullback time if we are launching just one star.
I hate to be hypocritical but it looks like I’ve fallen into the same trap as the OP, we likely won’t post a full reveal until after our first competition (8/7). Assuming we are able to finalize the robot by the weekend, I might post a few vids or something.
How many motors did you use for your launcher?