How Do Torque Gear Ratios Effect The Pitching In Challenge Harvesters?

Hello VEX Community,
Our team has a robot design which uses a 4 ball catapult as our way to overcome the high goal that is in the challenge this year. However, the game object holding piece we made is slightly ramped up, for design reasons. Our catapult is fully functional, but we are not sure what the best way to incorparate an intake would be. If we have more torque, will the intensity of the intake (Intake is the VEX IQ Pitching In rubber band spinner picture attached) be increased? Will the ball be pushed further, but at a slower constant rate? If we add a speed gear ratio will it go fast, but not add the nessacarry push required to push the ball into the catapault loader? I think it would work like this, but I’m not sure if mechanical princaples carry over to objects like this. If I push someone fast, but do it with minimum strength, then I’m sure to make them a little bit, but I won’t move them a lot. If I push slowly, but use the maximum strength I could handle, then I’ll probably push them far from me, but at a slow rate (Torquew ratios and speed ratios). The intake push will be the only one on the robot, and will push it into the catapault with its force. Does the torque gear ratio work like this? (When forcing objects with the robot Pitchi g In piece)

Thanks,
10totheC
P.S Our catapault is different as described, but I added a photo of Fling because we use the same rubber band method of getting game objects

This is your decision to make, so im just going to give you some pointers. I’m pretty sure a speed ratio would work best, because you are using a rubber band loader. For example, in change up, the fast top spinner easily shot the ball into the goal while the slow ones did not. This depends if you are insta loading the balls though, because if the rubber band thingy soots them to far then it cannot load properly.

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Through experimentation (A lot of trial and error) We have discovered that gearing them for torque, and then just programming them to go faster in VexCodeIQ is the way to go. They will be strong enough to push them up any ramps you have set up, or just generally manage the game objects more effectively. Programming them in at high speeds seems to solve any hit to efficiency that ,low speed, high torque gear, gear ratios may create.

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