How does order of operations work in VexCode Blocks?

See the two example codes with using left arcade stick with a derate multiplier to slow it down. Order of Operations would seem to make the first code slow down the turn input only (+/- B stick), while the second code derates both turning and forward (A & B Sticks).

In reality both pieces of code act exactly the same.

If one were to want a slow turn and normal forward/reverse, how would they go about that?

Maybe the operators blocks act as parenthesis?!?! BRB

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That did it! Notice the subtle difference on how the operator bubbles fit together from this third code from the first one. Thanks for all the help! :joy:

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