Here are some videos I recommend for pneumatic use in order of recency (Some people might be able to explain the entire process with a reply on the forum, but I much prefer a visual tutorial):
For coding, I would check out Coding Pneumatics page on the VEX website. for VEXCode V5.
As for using VR when you don’t have the game elements, check out this thread and try to do that if you have the resources, as I believe there are some errors with the game elements on VR as detailed in this thread (Along with the fact that fields are inconsistent and that can’t be truly acounted for in VR)