Hey all,
There’s been some discussion about defense being too strong in VEX In The Zone, but I couldn’t disagree more. Before, I only had hypothetical strategies in order to deal with defense, but after our tournament yesterday, I’m glad to say that all of those strategies, and more, can allow a coordinated alliance, or simply a robot with a strong and fast drive, to make a dedicated defensive robot impractical.
As for coordination, this section of this match is a great example.
Also, make sure to use the starting bar for your own protection. For a defensive robot, it is basically suicide to ram into a robot that is near the starting bar. You have to assume they are or will be touching it soon.
As for having a fast/strong drive, this section of our first qualification match is a great example.
Notice how I run around them and am fast enough and have enough acceleration in order to get around the stationary goal and a pileup of objects before they can react. Moving these objects away probably would have been worthwhile, though. I did not intend to push them over the starting bar, but if that happens, it’s a pretty clear case of trying to get through, not trying to cause a DQ. Therefore, we would not have been DQ’d for that. And we would have scored that mobile goal immediately, had it not gotten st uck weirdly. (We did score it later.)
Note that this is not to hate on this particular defensive robot. They did a quick build in order to have something to work with, and they did very well considering. But, it’s not viable in the long term, and I don’t think they ever claimed it was. Moreover, as the season progresses, the proportion of points that come from mobile goals will diminish compared to cones. Therefore, losing a robot to defend the zones will be even less practical, even without great coordination.
Our drive is 8 motors 2.4:1 on 4-inch wheels, by the way.