It doesn’t call the function to update the screen unless there is a change, that’s internal to LVGL, some sort of dirty flag I guess.
(at least that’s what I noticed when I ported LVGL over to VEXcode)
It doesn’t call the function to update the screen unless there is a change, that’s internal to LVGL, some sort of dirty flag I guess.
(at least that’s what I noticed when I ported LVGL over to VEXcode)