How to quadratically increase speed

I was wondering how to quadratically increase speed in vex. I was thinking of a for loop, speed variable, and add variable, but i dont know how to make it add in a quadratic manner. I know i can easily do exponential, but i want quadratically increasing speed.

You could record the time of start, calculate elapsed time, and use that…
speed = elapsedTime * elapsedTime

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