I was wondering how to quadratically increase speed in vex. I was thinking of a for loop, speed variable, and add variable, but i dont know how to make it add in a quadratic manner. I know i can easily do exponential, but i want quadratically increasing speed.
You could record the time of start, calculate elapsed time, and use that…
speed = elapsedTime * elapsedTime
1 Like
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.