So, me and my team have made a slipgear puncher for launching balls at flags, but I am not greatly impressed by the range we were able to get on the puncher.
Note: Our slipgear is a 36 tooth gear with 6 to 7 teeth shaved off (I would be more specific, but I do not have the gear with me, nor the memory capacity) anyways it has at least less than a quarter of the teeth shaved off.
So I want to know what are the most important variables for changing puncher range (launching distance, if you prefer that kind of stuff)
These are the only important variables I was able to think of (this is for our puncher which already has the friction problem pretty solved.)
- Rubber band force
- draw back distance
- Angle (this will be heavily determined by the other variables)
- point at which the puncher impacts the ball
- Weight of the punching bar (momentum and such, I could be completely wrong on this, but from the small amount of testing we have done, rubber bands don’t care much about how much weight they are pulling unless it is out of x threshold, and as long as it is within x threshold the rubber band pulling speed is rather consistent.)
Any advice on this would be greatly appreciated
(edited for grammar, I hate anguish class… OOPS I meant English class)