Another thing, you should probably use a feedback loop, such as a PID loop for this. The reason is that where it lands will be unpredictable due to jerk, since you’ll be going fron your target velocity to 0 in the blink of an eye.
Extension:
How could you modify the solution which @DrewWHOOP provided, in order to account for a situation where your current position is -60 and your target is -90? How can you determine the optimum direction to turn which results in the shortest distance to the target?