I qualified for worlds, which was 2 months away at the time, now its more like 1. I’m from Las Vegas, team 6891Z.
Because it was 2 months away, naturally I did a redesign to the intake and added an indexer mechanism. I was recently informed that this new mechanism breaks the rules, because when it’s intaking a disk, the intake sort of pivots in order to accommodate the disk taking a vertical upturn, but in doing so expands out of the 18 inch cube temporarily. I didn’t know this was against the rules, but having a vertical intake was the only way to get in the 18 by 18 while fitting an indexer at least while sitting still.
I either need a better way for the intake to be able to handle a disk in that manner, or a super compact indexer that feeds into vertical flywheels, and I’m fresh out of ideas. Here’s a picture of the indexer and intake so you can better know the problem.
Looks like your intake path is very bad right now. What I would suggest is to get rid of that pusher indexer, and use a flex wheel indexer. A flex wheel could be placed on the underside of the disks, and with some compression from the top you can have a fast fire rate. I would also suggest a fundamental change in your building technique. You are building with plates, 5 wides, etc. All of these could be plastic reinforced by a simple 1x1 L channel or similar.
you could either remake the drive train to be smaller, or move the indexer back just enough that it doesnt expand past the 18 inch boundaries. I would suggest rebuilding the drive train, since you dont really want mechanum wheels, especially in a game where defensive robots are more prevalent. make it slightly shorter, and use different wheels probably.
One thing you could do, is switch to a wheel indexer it’s not hard to build and it works really well for rapid fire. It is much more compact, you basically just slap a flex wheel on the flywheel so that just the top of the wheel makes contact with the disc