Re-quoting this from tail of the 269 vs 393 discussion, to put in its own thread.
This code is a work-around for the common problem of Vexnet Joysticks - The imperfect centering of analog joysticks.
Common symptoms of this problem:
Motors hum when they should be stopped and quiet.
Motors slowly turn at startup when they should be stopped.
Jiggling the stick is required to stop the motors.
Large deadband settings required to stop the motors without jiggling the stick.
Record current position of joystick as “center” when some button is pressed.
When reading joystick values, subtract off the recorded “center” value.
These example EasyCv4 code chunks also demonstrate a coding style that uses predefined Constants like ‘Joy1=1’ to make the code more self-documenting.
EG: GetJoystickAnalog(1,2); does that mean joystick1, stick2, or joy2, stick1?
New: GetJoystickAnalog( JOY1, STK_2); // much more clear
Also demonstrated is RCScaling code, which is easier to understand visually if you copy the math to a spread sheet and plot the shape of the output vs input, for different parameters.
Doesn’t work for EasyC provided JoysticktoMotor or Arcade/Tank/Holo functions, so you’ll have to write your own; (thats a feature!)
Didn’t write it as a wrapper eg: myGetJoystickAnalog(), just provided this example
Doesn’t include limit check, so center-corrected values can be out of (-127,+127) range. (that would be good to put into a wrapper)
Not as good as “real” joystick calibration method, which also sets min,max limits correctly, (but this is simpler to trigger in the middle of a game)
Pressing “center” button when joysticks are deliberately NOT centered may have unexpected consequences when the joysticks become centered again.