Another day, another question about LVGL.
I’m tempted to post this somewhere LVGL-related, but since PROS is stuck on LVGL version 5.3.0 at the moment, I decided to ask here.
I’m trying to use a button matrix in order to have multiple options to choose. The problem is, I don’t have any idea as to how to assign individual tasks to each of the buttons. I checked on the docs and even snooped around in the header files to get a better idea, but I’m still lost. I know this is a pretty simple and silly question, but does anyone have any advice about this?