Most strange SG3 rule

This year SG3 stirred a lot of confusion and discussion.

Here is the link that someone asked at robotevent for interpretation of SG3 SG3 Clarification : Robot Events.

SG3b states:

“For the purposes of this rule, G13 supersedes rule G14. Any Robot which is contacting its own Platform during the last thirty (30) seconds, provided that no other rules are being violated, will automatically receive the “benefit of the doubt”. Therefore, any contact with this Robot will be considered a violation, regardless of intent”

G13 states:

“Offensive Robots get the “benefit of the doubt”. In the case where Head Referees are forced to make a judgment call regarding a destructive interaction between a defensive and offensive Robot, for an interaction which results in a questionable rules violation, the referees will err on the side of the offensive Robot”

G14 states:

“You can’t force an opponent into a penalty. Intentional strategies that cause an opponent to violate a rule are not permitted, and will not result in an infraction on the opposing Alliance. Minor violations of this rule that do not affect the Match will result in a warning. Match Affecting offenses will result in a Disqualification. Teams that receive multiple warnings may also receive a Disqualification at the Head Referee’s discretion”

***Now here is the game strategy (for the red team) ***.

Red Team pushes the blue team to the red platform
get 30 or 60 points for the blue team to touch the platform.

Red Team pushes the blue team to the red platform during the last 4 seconds of the game and pins it there.
get the blue team DQed and win the game.

Teams can build an 8-motor pushing bot and make the game boring.

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I agree that it doesn’t seem beneficial to ignore <g14> in this case, but the result isn’t so simple as everyone making a pushbot that attempts to dq their opponent. That doesn’t seem like a viable strategy at all, given that an opponent can simply move out of the way, and you would be left unable to score many points.

It does however, open the door to such plays as waiting to see if an opponent comes near the platform in the last 30 to try and grab a goal, and then giving them a little shove so they hit your platform, which in my opinion, is not a desirable feature in the rules.

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You are totally right. I may exaggerate a litter. But six-motor with four-bar and pneumatic is a viable design and has enough pushing power too.

And you do not have to wait for your opponent to come close to your zone. You could put it across all the field to your platform if you have enough pushing power.

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A lot of teams are going to have 6 motor drive as well as their opponent.

Pushing your opponent across the field isn’t really a viable option in the last 30 seconds, because most teams will be sticking around their platform in the last 45. Once you contact them in any meaningful way, you’re very likely to get DQ’d. Besides, in order to really push them across the field, you will need to get behind them. Again, difficult with the platform behind them.

It does create a lot of really weird scenarios where teams can get DQ’d or craftily capture point bonuses. But the GDC apparently likes the “Platform is inevitable, the bringer of Ragnarok, master of all robots, supreme destroyer of the universe, decimator of all respectable life forms, looking at it will turn your robot to stone” ideal. I personally think it is a little too much.

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