Motor Speed from Debug Stream Question

I am working on using the debug stream to monitor my motor speed. I borrowed a fwcalculatespeed function from jpearman’s flywheel.c program like this:

void
FwCalculateSpeed( fw_controller *fw )// THis function calculates speed and passes ???
{
	int     delta_ms;
	int     delta_enc;

	// Get current encoder value
	fw->e_current = FwMotorEncoderGet();//assign e_current the current encoder count

	// This is just used so we don't need to know how often we are called
	// how many mS since we were last here
	delta_ms   = nSysTime - fw->v_time;
	fw->v_time = nSysTime;

	// Change in encoder count
	delta_enc = (fw->e_current - fw->e_last);

	// save last position
	fw->e_last = fw->e_current;

	// Calculate velocity in rpm
	fw->v_current = (1000.0 / delta_ms) * delta_enc * 60.0 / fw->ticks_per_rev;
	writeDebugStreamLine("Time: %d RPM: %d", fw->v_time, fw->v_current);
	wait1Msec(30);
}

I am using turbo motors and the appropriate ticks per revolution. I expected to see rpm values at full motor power around 200-240 rpm. Instead, the values maxed out around 100 rpm. My debug stream data is attached. Am I wrong in thinking my output from the above calculation should be just short of a 240rpm no load speed?
speed graph.jpg

Maybe post your full code so we can see exactly what you’re doing?

Also, I’m curious, what program are you using to graph?

Thanks, I think I found my own problem, here:

//encoder counts per revolution depending on motor
#define MOTOR_TPR_393R          261.333//counts per rev for standard (torque) geared motor
#define MOTOR_TPR_393S          392 //counts pre rev for speed geared motor
#define MOTOR_TPR_393T          627.2 //counts per rev for turbo geared motor

After reading the documentation on the IME, looks like the counts per rev for torque and turbo need to be reversed.

Yes, turbo has 261.33 counts per revolution of the output shaft. I guess you added the comments, they were not in the original code.

Bpalms, I am using Open Office’s spreadsheet. Just like Excel, except when you want stuff to look good.

Haha okay, thanks. Good luck this season.