Motors Moving When Not Called

Hi! So in our autonomous, we have a function for scoring a ball in a goal called scoreBall. It is only programmed to move 2 motors, the secondary intake and the back roller. However, occasionally it will move our primary intakes as well, causing the robot to pick up a blue ball, which we do not want to do since we don’t have code to eject it. For reference, here is our code for the scoreBall function:

void scoreBall(double revolutions, double velocity){
  secondIntake.spinFor(vex::directionType::fwd,revolutions,rotationUnits::rev,velocity,velocityUnits::pct);
  backRoller.spinFor(vex::directionType::fwd,revolutions,rotationUnits::rev,velocity,velocityUnits::pct);
}

And here is the code in our autonomous, the last line is where the primary intakes sometimes move.

inertiaSensor.resetRotation();
  //gets first ball
  getBall(0.6, 60, 5, 100, 0.5, 75); 
  wait(500, msec);
  //scores the preload in the first goal
  turnLeft(0.95, 45);
  wait(1000, msec);
  moveForward(1.2, 40);
  wait(1, sec);
  scoreBall(1.5, 95);

If it helps, here is the code for moveForward, turnLeft, and getBall.

void moveForward(double revolutions, double velocity){
  leftForward.setVelocity(velocity, velocityUnits::pct);
  leftBack.setVelocity(velocity, velocityUnits::pct);
  rightForward.setVelocity(velocity, velocityUnits::pct);
  rightBack.setVelocity(velocity, velocityUnits::pct);

  leftForward.startRotateFor(vex::directionType::fwd,revolutions, rotationUnits::rev);
  leftBack.startRotateFor(vex::directionType::fwd,revolutions, rotationUnits::rev);
  rightForward.startRotateFor(vex::directionType::fwd,revolutions, rotationUnits::rev);
  rightBack.startRotateFor(vex::directionType::fwd,revolutions, rotationUnits::rev);
}

void turnLeft(double revolutions, double velocity){
  leftForward.setVelocity(velocity, velocityUnits::pct);
  leftBack.setVelocity(velocity, velocityUnits::pct);
  rightForward.setVelocity(velocity, velocityUnits::pct);
  rightBack.setVelocity(velocity, velocityUnits::pct);

  leftForward.startRotateFor(vex::directionType::rev,revolutions,rotationUnits::rev);
  leftBack.startRotateFor(vex::directionType::rev,revolutions,rotationUnits::rev);
  rightForward.startRotateFor(vex::directionType::fwd,revolutions,rotationUnits::rev);
  rightBack.startRotateFor(vex::directionType::fwd,revolutions,rotationUnits::rev);
}

void getBall(double revFWD, double velFWD, double revINT, double velINT, double revSEC, double velSEC){
  intakeMotorLeft.setVelocity(velINT, velocityUnits::pct);
  intakeMotorRight.setVelocity(velINT, velocityUnits::pct);
  leftForward.setVelocity(velFWD, velocityUnits::pct);
  leftBack.setVelocity(velFWD, velocityUnits::pct);
  rightForward.setVelocity(velFWD, velocityUnits::pct);
  rightBack.setVelocity(velFWD, velocityUnits::pct);
  secondIntake.setVelocity(velSEC, velocityUnits::pct);
  backRoller.setVelocity(velSEC, velocityUnits::pct);

  intakeMotorLeft.startRotateFor(vex::directionType::fwd,revINT, rotationUnits::rev);
  intakeMotorRight.startRotateFor(vex::directionType::fwd,revINT, rotationUnits::rev);
  leftForward.startRotateFor(vex::directionType::fwd,revFWD, rotationUnits::rev);
  leftBack.startRotateFor(vex::directionType::fwd,revFWD, rotationUnits::rev);
  rightForward.startRotateFor(vex::directionType::fwd,revFWD, rotationUnits::rev);
  rightBack.startRotateFor(vex::directionType::fwd,revFWD, rotationUnits::rev);
  secondIntake.startRotateFor(vex::directionType::fwd,revSEC,rotationUnits::rev);
  backRoller.startRotateFor(vex::directionType::fwd, revSEC, rotationUnits::rev);
}

The primary intakes moving when they’re not supposed to doesn’t happen commonly. I’d say it happens about 1 in every 10 times we run the code. I really don’t know why this happens, so any help would be appreciated!

Can you add the plug mapping where each motor is attached, I’ve seen where motors are double named

@Foster Hi, sorry for the late response but is this what you were asking for? We did check all the ports on our robot, and they were accurate, if that’s what you were wondering.
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