My idea for push back

My idea was sort of a revolver type system. Saw this from a YouTube video that inspired me. An intake into a tube that can spin around like a revolver, with a pneumatic pusher to score many rings quickly. Like this:


Thoughts?

3 Likes

This idea is now harder to implement with the new changes to plastic, so you would need to make it primarily out of metal, which is harder to create circular shapes out of. I was thinking a linear puncher at the top to launch rings out of the revolver into the tubes.

3 Likes

Is it your idea or their idea?

12 Likes

For those of you wondering what the youtube video was:

(credits to felix jing on youtube)

6 Likes

I came up with an idea of this sort, a tube that balls were put into that was then moved around, but the revolver idea was a more refined way of doing it.

1 Like

I also saw this YouTube video and I thought it was such a cool idea, but I think it will be very hard to make the barrels, namely weight balancing.

1 Like

I saw multiple youtube videos on people getting their first hands on push back game.
The middle goal is really easy to descore, just ramming into it will descore basically every single block.
My guess is that the last 10 seconds or so will determine everything, unless if they start locking up goals in the last 30 seconds or so like in high stakes with the positive corners.
Parking will also not be meta, as while ur parking for 30 points, the enemy will descore everything and easily get that 30 points back.

2 Likes

How could you make this though this is my first year and im just wondering?

1 Like

exactly as control bonus 10 points is effectively a 20 point swing as if they have it you can’t, their may be a way to descore them and park to just barely win but I doubt many will focus on it

1 Like

realistically, 6 barrels is kind of excessive, and hexagons are really weak, so I would personally go with a pentagon, I made a really basic sketch(see bottom) but have refined it more, basically you would use a combination of gussets, (mainly 35 degree and whatever the arc gussets are called) to make a solid C channel frame, and then you would use 1 Bar muscles to reinforce it. I was able to make a pretty solid sketch in a couple hours. (which I am not able to share due to it being literally an assembly diagram of our robot)
for the firing, I am leaning towards a Pneumatic hammer to shoot, only problem would be air budget, this design is optimized under the assumption that this game is going to lean heavily towards hoard till 30 seconds are left then score everything.
I am using a 12T pinion to 64T high strength, with a green motor for the barrel spin, might lower the ratio if it’s to slow, will see.
The lower rollers are really simple, a lot of ways to make them, I like sprockets so ours is probably going to be sprocket based.

Biggest consideration is you and your team’s capabilities. Can your team build a complex system where the primary element rotates? Do you have someone on your team who is experienced with working with Pneumatics? Do you think this is the best idea? DO YOU HAVE A CAD FOR IT?
There are so many options to solve this game, don’t try to force this option because it seems standard. This vex game is pretty good because of how much variety bots can have.
BRN30055C07C400_003951.pdf (346.5 KB)

1 Like