Heck we even have the same flywheel and gear ratio. And we are both using turbo motors. However our reload time (the time our flywheel takes to get back up to speed after launching a ball) is like 2-3 seconds. There’s is clearly much faster. So what are some ideas on what might be causing the problem?
Friction/build quality. Programming (velocity controller for the flywheel.) How long the ball is making contact with the flywheel, and how much compression you have when the ball passes through the flywheel and the ‘hood’.
First thing I would for sure check is any spots where there is any unneeded friction and then I would check the compression.
The build quality is almost certainly substantially worse on your robot. Just as a general rule I find that teams that copy something don’t understand why things work and thus build significantly worse versions of the robots they copy. Could you post close up pictures so anyone that does understand can try to help.
Most of our teams recognize that fact and didn’t go for copying designs. So when we copy we make sure we analyze every little piece of the photo. Many times something that appears arbitrary, something that appears as a mere black blur, becomes extremely significant. Anyway I think we will be trying various ways to reduce friction as I just realized that friction is a huge deal with high speed frictions. And using a drill to slightly make the axle hole wider, that was a pretty good idea thanks.
So back to the point of the thread, compression is often the culprit in that case. If you can try to make any small adjustments for ball compression, it may somewhat help.
Since the balls are going the right distance, I suspect it is not the compression issue.
Recovery time is mainly related to friction (and programming, if you are using some form of velocity control).
Apart from asking to check your friction, etc… I really dont think I can add much more here.
If you are using the same ratio and also a single 5" flywheel, then the recovery time should be nearer to 0.6 or 0.7 sec.