I know their was a previous post about the game in June but since we are getting closer, why don’t we list some things we hope the new game will have.
My main wish is to have descoring or new alliance tile locations! What about you guys ?
I think it would be cool to have an object that is difficult to get multiple (more than 1 or 2) of. It would be really interesting to have to zip across the field to collect new ones as quickly as possible and would put a lot more emphasis on being a good driver.
I always liked the idea of something more challenging like the ladder in round up because it can show how much skill you really have and I do also hope it has a defensive part like protecting something maybe
i agree, i want a game that is really challenging ! or a game that has game objects that are hard to store, so you have to think about speed more than capacity
I’m hoping for a baton game (12’’ long pvc pipe, 1’’ diameter) but FTC had that a few years back. As for the field I’m hoping for something wide open. I am guessing the field will have something in the middle, similar to RoundUp and Elevation.
As long as the objects are rigid, I don’t really care. We ended up building four or five different chassis during the season until we finally found one that won’t get stuck on anything.
A few months ago, we were thinking of a game with three giant see-saws in the middle of the field. Have objects of different weights scattered around. Start the see-saws at, say, 15-18". Winning is easy, just make your side lower than your opponent’s after robots are removed from the field. Strategy would play a huge role because it gets monumentally easier to descore as you add more objects in.
We actually started designing the entire thing at one point. In our heads it was a great idea. I have no idea where the original thought came from, though.
Okay, I just had a great idea for a new game and just had to share it It is like what a few others have said above with having object that are made so that robots can only grab 1-2 at a time.
Here’s the idea: Take the current Sack Attack field setup, and literally flip the trough upside-down, posts and all (minus the lip on the trough). Now you end up with a field divided down the center by a large triangle bump, and you have 4 posts sticking up.
So, my idea for the game object is 4 - 24-30" hard plastic balls (similar to Gateway ones but much larger) and these four large balls will sit on top of the four posts in the center of the field. There are also 8 smaller 12" balls, 4 on each side of the field. And to complete the field, you have a 1’ section of 8" PVC pipe in each corner of the field.
Now the object is simple, get the balls onto your side of the field (one side will be “Red’s side” the other “Blue’s side”). Each large ball on your side would be worth 20 points, each small ball would be worth 5 points, and there is an extra 10 point bonus added to any ball on top of the 1" PVC pipe.
I think that this would be an exciting game since you first have the large triangle bump in the center of the field. That would require most robot designs to have to be able to drive over that consistently and quickly. Then you have the XL game objects which make it so that a robot would be extremely unlikely to ever be able to carry more than one object.
Comments? Refinements? Criticisms?
Sounds like a fun game, minus the big balls…they better not have big objects…
As long as it has a long autonomous period and descoring I’m happy. Also I like the idea of having three or four really diverse ways to score point and cannot be easily be all accomplished by one robot. This would force teams to pick which task they want to specialize in and force them to pick alliances the do the things you can’t. I think its would improve strategy. Do you try to do more then one task and not do them as well? Or do you pick one and rely on your partner to have your back?
That gets freaking obnoxious in Qualfication Rounds. If you let me build two robots to run as a pair (like in college), fine. But with the sheer number of teams who show up to competitions with robots that barely work, let alone complement the one you made, could make your ranking based purely on luck.
I want a game that I can set up in less than 30 mins, can tear down in less than 30 mins and will fit in the inside of my Nissan Cube with a set of floor tiles, control towers and field perimeter leavins space for a second (full size) adult in the passenger front seat.
Portability is an important aspect.
I agree, a game that offers many different ways to score, like Round Up, would be great. Don’t make it so that it is impossible to win qualification rounds if you have 2 robots designed to do the same thing, but make it so that there are multiple offensive designs and strategies that can be successful.
To add to my post earlier and as VEX Raptors said, a game with multiple ways to score like RoundUp would be great.
I am hoping for the game to also be symmetrical on each quarter of the field like this year as well. I think RoundUp may have been pretty similar but not sure.
Whatever the GDC has come up with will always have haters for the game. No one can get what they want. Unless the game is RoundUp:p
Can’t wait for the reveal!!!
I find that having elements that are worth extra points and available all of the time to be slightly annoying, all of the teams pretty much immediately go for them and make a very predictable autonomous (Like in sack attack, at least 7 out of 10 auto’s I’ve seen go straight for the yellow sack) .
Although, elements that are only possible to score after a certain point or timeframe make the game much more interesting. I would like to see an element that is either difficult to reach, intake or score that gives extra points, but only after a certain timeframe or, possibly, after you’ve already scored a certain amount of points (I also thought that you could use a game element and place it into a certain area that allowed the extra-points element to be accessed, but it seemed overcomplicated.). The negator barrel in gateway kind of achieved this, just not fully.
I also recently competed in Infotech USA’s robotics competition (yesterday, actually) in the open division. In the game there was a ball that acted as a negator, and it added a whole new branch of strategy to the game itself.
Maybe a long, narrow object, or an large and oddly shaped regular 3d polygon like a tetrahedron ( triangular pyramid) ?
This would makes you have to pay attention to more then just the rankings. Though I do understand the concern, I still think having very diverse strategies would make the game more interesting.
Every single one of you should enter the 2014 Online Challenge Game Design Animation contest. They will be online right after World Championship. Just saying.
Is that meant to be a game hint that we are all wrong?
I’m busy right now, but I can answer that in about 31 hours.
I may have to learn animation for that. Will all the challenges be released after worlds?
So long as the game is made in such a way that a six-bar linkage (or similar) with some hopper at the end isnt an extremely over powering design, I will be happy.