So my school got the new vex skyrise field in today and my friends and I got a little carried away…
Yup… all fifteen skyrise sections put together… cool… we are still trying to 3D print out cubes to mess around with. We hope to receive ours next school year.
By the way, great job at world championship and pretty scissors lift at state! Your state toss up scissors lift gave me a lot of input when designing one for skyrise.
Thanks and good luck building your scissor lift!
Ultimate points!
Only issue is that you’re on the wrong field.
I also played around a bit with the field set up at worlds…
https://vexforum.com/attachment.php?attachmentid=8365&stc=1&d=1398982781
I think I assembled the cube correctly.
Seems legit
That actually might have made a really cool game object. Something that has moving parts so if you want to more effectively stash it or whatever you need to have a more precise manipulator.
If it’s all in one piece, does it still count as a score-able object? What defines the “outer perimeter” now?
Or, even better, what if all the cubes were disassembled completely to begin with, and robots had to actually build them to score?
I think <G1> applies:
Let’s not give them any ideas for next year lol…
Aren’t you excited for the 6th dimensional objects with 8 DOF? I heard that they contracted Esher to help with the game design. Besides, extra dimensions are easy, you just need to increase the order of the matrices when doing calculations… Say can RobotC handle extra dimensional input from Matlab code?
I was wondering how well the skyrise pieces fit together? Do they seem like they are stable?
From my little time at the reveal game field at worlds, I think that they are pretty stable. They don’t wobble really; you have to pull on it to get it to tilt. They also seem to fit together decently. You definitely have to get them mostly lined up but they also have some error room.
From my observations with our skyrise section kit this morning, they are definitely more stable than I expected. Also, you can drop the skyrise sections from like 6" above, as long as the peg is within about 3/4" of centered and they still seem to land in the peg usually. They are pretty solid.
3/4" on each side or 3/4" from both sides combined?
Almost to each side, honestly. It’s hard to explain. That’s definitely not a detailed measurement at all. It just seemed that as long as flat circular bottom of the tip (The “_” part in “_/” at the bottom) was within the bounds of the much larger opening at the top of the next piece when you dropped it, it would pretty much go in.
You’ll have to play with it when you get the parts, but basically it seemed like it went in relatively easily. Easily enough that minor errors in positioning shouldn’t be too big of a deal. I suggest having an aligner on the bottom of your robot that aligns to the base for building.
The longer I’m on the forum, the more I realize everyone is going to have all the exact same ideas by the first tourney lol jk jk but seriously tho
Yeah, we are all kind of thinking things like either passive or programmed auto align features when we saw the game. I may use gyroscope, few ultrasonics and definitely line trackers. Maybe an auto-alignment program controlled by PID loops.